Improve core.sound_play with ephemeral sounds and player exclusion
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@@ -561,7 +561,7 @@ private:
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std::unordered_map<s32, int> m_sounds_server_to_client;
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// And the other way!
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std::unordered_map<int, s32> m_sounds_client_to_server;
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// And relations to objects
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// Relation of client id to object id
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std::unordered_map<int, u16> m_sounds_to_objects;
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// Map server hud ids to client hud ids
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