Add object visual type 'item' (#7870)
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@@ -5472,7 +5472,7 @@ Used by `ObjectRef` methods. Part of an Entity definition.
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pointable = true,
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-- Overrides selection box when false
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visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem",
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visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem" / "item",
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-- "cube" is a node-sized cube.
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-- "sprite" is a flat texture always facing the player.
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-- "upright_sprite" is a vertical flat texture.
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@@ -5488,6 +5488,7 @@ Used by `ObjectRef` methods. Part of an Entity definition.
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-- of its texture.
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-- Otherwise for non-node items, the object will be an extrusion of
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-- 'inventory_image'.
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-- "item" is similar to "wielditem" but ignores the 'wield_image' parameter.
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visual_size = {x = 1, y = 1},
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-- `x` multiplies horizontal (X and Z) visual size.
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