Add object visual type 'item' (#7870)

This commit is contained in:
Alex
2018-12-10 18:57:04 -08:00
committed by Paramat
parent 98fa8a154d
commit a833bee9ed
4 changed files with 10 additions and 7 deletions

View File

@@ -5472,7 +5472,7 @@ Used by `ObjectRef` methods. Part of an Entity definition.
pointable = true,
-- Overrides selection box when false
visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem",
visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem" / "item",
-- "cube" is a node-sized cube.
-- "sprite" is a flat texture always facing the player.
-- "upright_sprite" is a vertical flat texture.
@@ -5488,6 +5488,7 @@ Used by `ObjectRef` methods. Part of an Entity definition.
-- of its texture.
-- Otherwise for non-node items, the object will be an extrusion of
-- 'inventory_image'.
-- "item" is similar to "wielditem" but ignores the 'wield_image' parameter.
visual_size = {x = 1, y = 1},
-- `x` multiplies horizontal (X and Z) visual size.