Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)
Amend the settings callback to support userdata
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@@ -32,7 +32,7 @@ class Settings;
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struct NoiseParams;
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/** function type to register a changed callback */
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typedef void (*setting_changed_callback)(const std::string);
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typedef void (*setting_changed_callback)(const std::string, void *userdata);
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enum ValueType {
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VALUETYPE_STRING,
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@@ -204,7 +204,7 @@ public:
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void clear();
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void updateValue(const Settings &other, const std::string &name);
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void update(const Settings &other);
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void registerChangedCallback(std::string name, setting_changed_callback cbf);
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void registerChangedCallback(std::string name, setting_changed_callback cbf, void *userdata = NULL);
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private:
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@@ -215,7 +215,7 @@ private:
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std::map<std::string, SettingsEntry> m_settings;
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std::map<std::string, SettingsEntry> m_defaults;
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std::map<std::string, std::vector<setting_changed_callback> > m_callbacks;
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std::map<std::string, std::vector<std::pair<setting_changed_callback,void*> > > m_callbacks;
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// All methods that access m_settings/m_defaults directly should lock this.
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mutable JMutex m_mutex;
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};
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