Make autoforward simulate the 'up' key (#8249)
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@@ -2483,6 +2483,12 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
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keypress_bits |= 1U << 4;
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}
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// autoforward if set: simulate "up" key
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if (player->getPlayerSettings().continuous_forward) {
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control.up = true;
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keypress_bits |= 1U << 0;
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}
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client->setPlayerControl(control);
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player->keyPressed = keypress_bits;
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