Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
This commit is contained in:
@@ -209,8 +209,9 @@ LOCAL_SRC_FILES := \
|
||||
jni/src/util/string.cpp \
|
||||
jni/src/util/timetaker.cpp \
|
||||
jni/src/touchscreengui.cpp \
|
||||
jni/src/database-leveldb.cpp \
|
||||
jni/src/settings.cpp
|
||||
jni/src/database-leveldb.cpp \
|
||||
jni/src/settings.cpp \
|
||||
jni/src/wieldmesh.cpp
|
||||
|
||||
# lua api
|
||||
LOCAL_SRC_FILES += \
|
||||
|
Reference in New Issue
Block a user