Rotate wielded tool the right way and modify axe graphics accordingly

pull/10/head
Perttu Ahola 2011-09-26 16:10:54 +03:00
parent 061d4b4202
commit 9a7471b740
4 changed files with 2 additions and 2 deletions

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@ -208,7 +208,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
#if 1
f32 bobknob = 1.2;
f32 bobtmp = sin(pow(bobfrac, bobknob) * PI);
f32 bobtmp2 = cos(pow(bobfrac, bobknob) * PI);
//f32 bobtmp2 = cos(pow(bobfrac, bobknob) * PI);
v3f bobvec = v3f(
0.3 * bobdir * sin(bobfrac * PI),
@ -265,7 +265,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
// Position the wielded item
v3f wield_position = v3f(45, -35, 65);
v3f wield_rotation = v3f(90, -90, -90);
v3f wield_rotation = v3f(-100, 110, -100);
if (m_digging_button != -1)
{
f32 digfrac = m_digging_anim;