Game refactor [4/X]: keycache is now owned by InputHandler
* Make InputHandler own the key cache * Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp * Move RandomInputHandler::step definition into cpp file
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@@ -158,6 +158,7 @@ LOCAL_SRC_FILES := \
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jni/src/gui/guiTable.cpp \
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jni/src/guiscalingfilter.cpp \
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jni/src/gui/guiVolumeChange.cpp \
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jni/src/gui/profilergraph.cpp \
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jni/src/httpfetch.cpp \
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jni/src/hud.cpp \
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jni/src/imagefilters.cpp \
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