Client-side autojump. Remove Android-only stepheight autojump (#7228)
Works by detecting a collision while moving forward and then simulating a jump. If the simulated jump is more successful, an artificial jump key press is injected in the client. Includes setting and key change GUI element for enabling and disabling this feature.
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@@ -144,6 +144,7 @@ void PlayerSettings::readGlobalSettings()
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always_fly_fast = g_settings->getBool("always_fly_fast");
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aux1_descends = g_settings->getBool("aux1_descends");
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noclip = g_settings->getBool("noclip");
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autojump = g_settings->getBool("autojump");
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}
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void Player::settingsChangedCallback(const std::string &name, void *data)
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