Client-side autojump. Remove Android-only stepheight autojump (#7228)
Works by detecting a collision while moving forward and then simulating a jump. If the simulated jump is more successful, an artificial jump key press is injected in the client. Includes setting and key change GUI element for enabling and disabling this feature.
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@@ -77,6 +77,7 @@ enum
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// other
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GUI_ID_CB_AUX1_DESCENDS,
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GUI_ID_CB_DOUBLETAP_JUMP,
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GUI_ID_CB_AUTOJUMP,
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};
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GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
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@@ -195,6 +196,21 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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offset += v2s32(0, 25);
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}
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{
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s32 option_x = offset.X;
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s32 option_y = offset.Y + 5;
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u32 option_w = 280;
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{
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core::rect<s32> rect(0, 0, option_w, 30);
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rect += topleft + v2s32(option_x, option_y);
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const wchar_t *text = wgettext("Automatic jumping");
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Environment->addCheckBox(g_settings->getBool("autojump"), rect, this,
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GUI_ID_CB_AUTOJUMP, text);
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delete[] text;
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}
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offset += v2s32(0, 25);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(size.X / 2 - 105, size.Y - 40);
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@@ -239,14 +255,19 @@ bool GUIKeyChangeMenu::acceptInput()
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_CB_AUX1_DESCENDS);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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if(e && e->getType() == gui::EGUIET_CHECK_BOX)
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g_settings->setBool("aux1_descends", ((gui::IGUICheckBox*)e)->isChecked());
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_CB_DOUBLETAP_JUMP);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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if(e && e->getType() == gui::EGUIET_CHECK_BOX)
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g_settings->setBool("doubletap_jump", ((gui::IGUICheckBox*)e)->isChecked());
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_CB_AUTOJUMP);
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if(e && e->getType() == gui::EGUIET_CHECK_BOX)
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g_settings->setBool("autojump", ((gui::IGUICheckBox*)e)->isChecked());
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}
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clearKeyCache();
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