core.rotate_node: Do not trigger after_place_node (#6900)
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@@ -341,7 +341,7 @@ if INIT == "game" then
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local dirs2 = {20, 23, 22, 21}
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function core.rotate_and_place(itemstack, placer, pointed_thing,
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infinitestacks, orient_flags)
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infinitestacks, orient_flags, prevent_after_place)
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orient_flags = orient_flags or {}
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local unode = core.get_node_or_nil(pointed_thing.under)
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@@ -394,7 +394,7 @@ if INIT == "game" then
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local old_itemstack = ItemStack(itemstack)
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local new_itemstack, removed = core.item_place_node(
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itemstack, placer, pointed_thing, param2
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itemstack, placer, pointed_thing, param2, prevent_after_place
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)
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return infinitestacks and old_itemstack or new_itemstack
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end
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@@ -415,7 +415,7 @@ if INIT == "game" then
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local invert_wall = placer and placer:get_player_control().sneak or false
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core.rotate_and_place(itemstack, placer, pointed_thing,
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is_creative(name),
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{invert_wall = invert_wall})
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{invert_wall = invert_wall}, true)
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return itemstack
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end
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end
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