Add metatables to lua vectors (#11039)
Add backwards-compatible metatable functions for vectors.
This commit is contained in:
@@ -432,21 +432,19 @@ function core.string_to_pos(value)
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return nil
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end
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local p = {}
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p.x, p.y, p.z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
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if p.x and p.y and p.z then
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p.x = tonumber(p.x)
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p.y = tonumber(p.y)
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p.z = tonumber(p.z)
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return p
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local x, y, z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
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if x and y and z then
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x = tonumber(x)
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y = tonumber(y)
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z = tonumber(z)
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return vector.new(x, y, z)
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end
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p = {}
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p.x, p.y, p.z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
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if p.x and p.y and p.z then
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p.x = tonumber(p.x)
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p.y = tonumber(p.y)
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p.z = tonumber(p.z)
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return p
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x, y, z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
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if x and y and z then
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x = tonumber(x)
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y = tonumber(y)
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z = tonumber(z)
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return vector.new(x, y, z)
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end
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return nil
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end
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@@ -1,4 +1,5 @@
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_G.core = {}
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dofile("builtin/common/vector.lua")
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dofile("builtin/common/misc_helpers.lua")
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describe("string", function()
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@@ -55,8 +56,8 @@ end)
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describe("pos", function()
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it("from string", function()
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assert.same({ x = 10, y = 5.1, z = -2}, core.string_to_pos("10.0, 5.1, -2"))
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assert.same({ x = 10, y = 5.1, z = -2}, core.string_to_pos("( 10.0, 5.1, -2)"))
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assert.equal(vector.new(10, 5.1, -2), core.string_to_pos("10.0, 5.1, -2"))
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assert.equal(vector.new(10, 5.1, -2), core.string_to_pos("( 10.0, 5.1, -2)"))
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assert.is_nil(core.string_to_pos("asd, 5, -2)"))
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end)
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@@ -3,6 +3,7 @@ _G.core = {}
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_G.setfenv = require 'busted.compatibility'.setfenv
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dofile("builtin/common/serialize.lua")
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dofile("builtin/common/vector.lua")
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describe("serialize", function()
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it("works", function()
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@@ -53,4 +54,16 @@ describe("serialize", function()
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assert.is_nil(test_out.func)
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assert.equals(test_out.foo, "bar")
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end)
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it("vectors work", function()
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local v = vector.new(1, 2, 3)
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assert.same({{x = 1, y = 2, z = 3}}, core.deserialize(core.serialize({v})))
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assert.same({x = 1, y = 2, z = 3}, core.deserialize(core.serialize(v)))
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-- abuse
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v = vector.new(1, 2, 3)
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v.a = "bla"
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assert.same({x = 1, y = 2, z = 3, a = "bla"},
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core.deserialize(core.serialize(v)))
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end)
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end)
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@@ -4,14 +4,20 @@ dofile("builtin/common/vector.lua")
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describe("vector", function()
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describe("new()", function()
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it("constructs", function()
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assert.same({ x = 0, y = 0, z = 0 }, vector.new())
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assert.same({ x = 1, y = 2, z = 3 }, vector.new(1, 2, 3))
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assert.same({ x = 3, y = 2, z = 1 }, vector.new({ x = 3, y = 2, z = 1 }))
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assert.same({x = 0, y = 0, z = 0}, vector.new())
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assert.same({x = 1, y = 2, z = 3}, vector.new(1, 2, 3))
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assert.same({x = 3, y = 2, z = 1}, vector.new({x = 3, y = 2, z = 1}))
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assert.is_true(vector.check(vector.new()))
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assert.is_true(vector.check(vector.new(1, 2, 3)))
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assert.is_true(vector.check(vector.new({x = 3, y = 2, z = 1})))
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local input = vector.new({ x = 3, y = 2, z = 1 })
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local output = vector.new(input)
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assert.same(input, output)
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assert.are_not.equal(input, output)
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assert.equal(input, output)
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assert.is_false(rawequal(input, output))
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assert.equal(input, input:new())
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end)
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it("throws on invalid input", function()
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@@ -25,7 +31,89 @@ describe("vector", function()
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end)
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end)
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it("equal()", function()
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it("indexes", function()
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local some_vector = vector.new(24, 42, 13)
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assert.equal(24, some_vector[1])
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assert.equal(24, some_vector.x)
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assert.equal(42, some_vector[2])
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assert.equal(42, some_vector.y)
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assert.equal(13, some_vector[3])
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assert.equal(13, some_vector.z)
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some_vector[1] = 100
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assert.equal(100, some_vector.x)
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some_vector.x = 101
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assert.equal(101, some_vector[1])
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some_vector[2] = 100
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assert.equal(100, some_vector.y)
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some_vector.y = 102
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assert.equal(102, some_vector[2])
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some_vector[3] = 100
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assert.equal(100, some_vector.z)
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some_vector.z = 103
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assert.equal(103, some_vector[3])
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end)
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it("direction()", function()
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local a = vector.new(1, 0, 0)
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local b = vector.new(1, 42, 0)
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assert.equal(vector.new(0, 1, 0), vector.direction(a, b))
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assert.equal(vector.new(0, 1, 0), a:direction(b))
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end)
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it("distance()", function()
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local a = vector.new(1, 0, 0)
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local b = vector.new(3, 42, 9)
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assert.is_true(math.abs(43 - vector.distance(a, b)) < 1.0e-12)
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assert.is_true(math.abs(43 - a:distance(b)) < 1.0e-12)
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assert.equal(0, vector.distance(a, a))
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assert.equal(0, b:distance(b))
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end)
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it("length()", function()
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local a = vector.new(0, 0, -23)
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assert.equal(0, vector.length(vector.new()))
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assert.equal(23, vector.length(a))
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assert.equal(23, a:length())
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end)
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it("normalize()", function()
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local a = vector.new(0, 0, -23)
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assert.equal(vector.new(0, 0, -1), vector.normalize(a))
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assert.equal(vector.new(0, 0, -1), a:normalize())
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assert.equal(vector.new(), vector.normalize(vector.new()))
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end)
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it("floor()", function()
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local a = vector.new(0.1, 0.9, -0.5)
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assert.equal(vector.new(0, 0, -1), vector.floor(a))
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assert.equal(vector.new(0, 0, -1), a:floor())
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end)
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it("round()", function()
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local a = vector.new(0.1, 0.9, -0.5)
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assert.equal(vector.new(0, 1, -1), vector.round(a))
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assert.equal(vector.new(0, 1, -1), a:round())
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end)
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it("apply()", function()
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local i = 0
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local f = function(x)
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i = i + 1
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return x + i
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end
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local a = vector.new(0.1, 0.9, -0.5)
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assert.equal(vector.new(1, 1, 0), vector.apply(a, math.ceil))
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assert.equal(vector.new(1, 1, 0), a:apply(math.ceil))
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assert.equal(vector.new(0.1, 0.9, 0.5), vector.apply(a, math.abs))
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assert.equal(vector.new(0.1, 0.9, 0.5), a:apply(math.abs))
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assert.equal(vector.new(1.1, 2.9, 2.5), vector.apply(a, f))
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assert.equal(vector.new(4.1, 5.9, 5.5), a:apply(f))
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end)
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it("equals()", function()
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local function assertE(a, b)
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assert.is_true(vector.equals(a, b))
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end
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@@ -35,22 +123,164 @@ describe("vector", function()
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assertE({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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assertE({x = -1, y = 0, z = 1}, {x = -1, y = 0, z = 1})
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local a = { x = 2, y = 4, z = -10 }
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assertE({x = -1, y = 0, z = 1}, vector.new(-1, 0, 1))
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local a = {x = 2, y = 4, z = -10}
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assertE(a, a)
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assertNE({x = -1, y = 0, z = 1}, a)
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assert.equal(vector.new(1, 2, 3), vector.new(1, 2, 3))
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assert.is_true(vector.new(1, 2, 3):equals(vector.new(1, 2, 3)))
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assert.not_equal(vector.new(1, 2, 3), vector.new(1, 2, 4))
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assert.is_true(vector.new(1, 2, 3) == vector.new(1, 2, 3))
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assert.is_false(vector.new(1, 2, 3) == vector.new(1, 3, 3))
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end)
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it("add()", function()
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assert.same({ x = 2, y = 4, z = 6 }, vector.add(vector.new(1, 2, 3), { x = 1, y = 2, z = 3 }))
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it("metatable is same", function()
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local a = vector.new()
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local b = vector.new(1, 2, 3)
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assert.equal(true, vector.check(a))
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assert.equal(true, vector.check(b))
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assert.equal(vector.metatable, getmetatable(a))
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assert.equal(vector.metatable, getmetatable(b))
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assert.equal(vector.metatable, a.metatable)
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end)
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it("sort()", function()
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local a = vector.new(1, 2, 3)
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local b = vector.new(0.5, 232, -2)
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local sorted = {vector.new(0.5, 2, -2), vector.new(1, 232, 3)}
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assert.same(sorted, {vector.sort(a, b)})
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assert.same(sorted, {a:sort(b)})
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end)
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it("angle()", function()
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assert.equal(math.pi, vector.angle(vector.new(-1, -2, -3), vector.new(1, 2, 3)))
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assert.equal(math.pi/2, vector.new(0, 1, 0):angle(vector.new(1, 0, 0)))
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end)
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it("dot()", function()
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assert.equal(-14, vector.dot(vector.new(-1, -2, -3), vector.new(1, 2, 3)))
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assert.equal(0, vector.new():dot(vector.new(1, 2, 3)))
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end)
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it("cross()", function()
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local a = vector.new(-1, -2, 0)
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local b = vector.new(1, 2, 3)
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assert.equal(vector.new(-6, 3, 0), vector.cross(a, b))
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assert.equal(vector.new(-6, 3, 0), a:cross(b))
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end)
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it("offset()", function()
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assert.same({ x = 41, y = 52, z = 63 }, vector.offset(vector.new(1, 2, 3), 40, 50, 60))
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assert.same({x = 41, y = 52, z = 63}, vector.offset(vector.new(1, 2, 3), 40, 50, 60))
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assert.equal(vector.new(41, 52, 63), vector.offset(vector.new(1, 2, 3), 40, 50, 60))
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assert.equal(vector.new(41, 52, 63), vector.new(1, 2, 3):offset(40, 50, 60))
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end)
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it("is()", function()
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local some_table1 = {foo = 13, [42] = 1, "bar", 2}
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local some_table2 = {1, 2, 3}
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local some_table3 = {x = 1, 2, 3}
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local some_table4 = {1, 2, z = 3}
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local old = {x = 1, y = 2, z = 3}
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local real = vector.new(1, 2, 3)
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assert.is_false(vector.check(nil))
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assert.is_false(vector.check(1))
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assert.is_false(vector.check(true))
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assert.is_false(vector.check("foo"))
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assert.is_false(vector.check(some_table1))
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assert.is_false(vector.check(some_table2))
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assert.is_false(vector.check(some_table3))
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assert.is_false(vector.check(some_table4))
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assert.is_false(vector.check(old))
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assert.is_true(vector.check(real))
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assert.is_true(real:check())
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end)
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it("global pairs", function()
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local out = {}
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local vec = vector.new(10, 20, 30)
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for k, v in pairs(vec) do
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out[k] = v
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end
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assert.same({x = 10, y = 20, z = 30}, out)
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end)
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it("abusing works", function()
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local v = vector.new(1, 2, 3)
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v.a = 1
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assert.equal(1, v.a)
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local a_is_there = false
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for key, value in pairs(v) do
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if key == "a" then
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a_is_there = true
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assert.equal(value, 1)
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break
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end
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end
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assert.is_true(a_is_there)
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end)
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it("add()", function()
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local a = vector.new(1, 2, 3)
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local b = vector.new(1, 4, 3)
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local c = vector.new(2, 6, 6)
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assert.equal(c, vector.add(a, {x = 1, y = 4, z = 3}))
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assert.equal(c, vector.add(a, b))
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assert.equal(c, a:add(b))
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assert.equal(c, a + b)
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assert.equal(c, b + a)
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end)
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it("subtract()", function()
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local a = vector.new(1, 2, 3)
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local b = vector.new(2, 4, 3)
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local c = vector.new(-1, -2, 0)
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assert.equal(c, vector.subtract(a, {x = 2, y = 4, z = 3}))
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assert.equal(c, vector.subtract(a, b))
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assert.equal(c, a:subtract(b))
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assert.equal(c, a - b)
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assert.equal(c, -b + a)
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end)
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it("multiply()", function()
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local a = vector.new(1, 2, 3)
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local b = vector.new(2, 4, 3)
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local c = vector.new(2, 8, 9)
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local s = 2
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local d = vector.new(2, 4, 6)
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assert.equal(c, vector.multiply(a, {x = 2, y = 4, z = 3}))
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assert.equal(c, vector.multiply(a, b))
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assert.equal(d, vector.multiply(a, s))
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assert.equal(d, a:multiply(s))
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assert.equal(d, a * s)
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assert.equal(d, s * a)
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assert.equal(-a, -1 * a)
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end)
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it("divide()", function()
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local a = vector.new(1, 2, 3)
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local b = vector.new(2, 4, 3)
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local c = vector.new(0.5, 0.5, 1)
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local s = 2
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local d = vector.new(0.5, 1, 1.5)
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assert.equal(c, vector.divide(a, {x = 2, y = 4, z = 3}))
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assert.equal(c, vector.divide(a, b))
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assert.equal(d, vector.divide(a, s))
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assert.equal(d, a:divide(s))
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assert.equal(d, a / s)
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assert.equal(d, 1/s * a)
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assert.equal(-a, a / -1)
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end)
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it("to_string()", function()
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local v = vector.new(1, 2, 3.14)
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assert.same("(1, 2, 3.14)", vector.to_string(v))
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assert.same("(1, 2, 3.14)", v:to_string())
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assert.same("(1, 2, 3.14)", tostring(v))
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end)
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it("from_string()", function()
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@@ -1,15 +1,43 @@
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--[[
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Vector helpers
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Note: The vector.*-functions must be able to accept old vectors that had no metatables
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]]
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-- localize functions
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local setmetatable = setmetatable
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vector = {}
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local metatable = {}
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vector.metatable = metatable
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local xyz = {"x", "y", "z"}
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-- only called when rawget(v, key) returns nil
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function metatable.__index(v, key)
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return rawget(v, xyz[key]) or vector[key]
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end
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-- only called when rawget(v, key) returns nil
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function metatable.__newindex(v, key, value)
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rawset(v, xyz[key] or key, value)
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end
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-- constructors
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local function fast_new(x, y, z)
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return setmetatable({x = x, y = y, z = z}, metatable)
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end
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function vector.new(a, b, c)
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if type(a) == "table" then
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assert(a.x and a.y and a.z, "Invalid vector passed to vector.new()")
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return {x=a.x, y=a.y, z=a.z}
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return fast_new(a.x, a.y, a.z)
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elseif a then
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assert(b and c, "Invalid arguments for vector.new()")
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return {x=a, y=b, z=c}
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return fast_new(a, b, c)
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end
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return {x=0, y=0, z=0}
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return fast_new(0, 0, 0)
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end
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function vector.from_string(s, init)
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@@ -27,48 +55,49 @@ end
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function vector.to_string(v)
|
||||
return string.format("(%g, %g, %g)", v.x, v.y, v.z)
|
||||
end
|
||||
metatable.__tostring = vector.to_string
|
||||
|
||||
function vector.equals(a, b)
|
||||
return a.x == b.x and
|
||||
a.y == b.y and
|
||||
a.z == b.z
|
||||
end
|
||||
metatable.__eq = vector.equals
|
||||
|
||||
-- unary operations
|
||||
|
||||
function vector.length(v)
|
||||
return math.hypot(v.x, math.hypot(v.y, v.z))
|
||||
end
|
||||
-- Note: we can not use __len because it is already used for primitive table length
|
||||
|
||||
function vector.normalize(v)
|
||||
local len = vector.length(v)
|
||||
if len == 0 then
|
||||
return {x=0, y=0, z=0}
|
||||
return fast_new(0, 0, 0)
|
||||
else
|
||||
return vector.divide(v, len)
|
||||
end
|
||||
end
|
||||
|
||||
function vector.floor(v)
|
||||
return {
|
||||
x = math.floor(v.x),
|
||||
y = math.floor(v.y),
|
||||
z = math.floor(v.z)
|
||||
}
|
||||
return vector.apply(v, math.floor)
|
||||
end
|
||||
|
||||
function vector.round(v)
|
||||
return {
|
||||
x = math.round(v.x),
|
||||
y = math.round(v.y),
|
||||
z = math.round(v.z)
|
||||
}
|
||||
return fast_new(
|
||||
math.round(v.x),
|
||||
math.round(v.y),
|
||||
math.round(v.z)
|
||||
)
|
||||
end
|
||||
|
||||
function vector.apply(v, func)
|
||||
return {
|
||||
x = func(v.x),
|
||||
y = func(v.y),
|
||||
z = func(v.z)
|
||||
}
|
||||
return fast_new(
|
||||
func(v.x),
|
||||
func(v.y),
|
||||
func(v.z)
|
||||
)
|
||||
end
|
||||
|
||||
function vector.distance(a, b)
|
||||
@@ -79,11 +108,7 @@ function vector.distance(a, b)
|
||||
end
|
||||
|
||||
function vector.direction(pos1, pos2)
|
||||
return vector.normalize({
|
||||
x = pos2.x - pos1.x,
|
||||
y = pos2.y - pos1.y,
|
||||
z = pos2.z - pos1.z
|
||||
})
|
||||
return vector.subtract(pos2, pos1):normalize()
|
||||
end
|
||||
|
||||
function vector.angle(a, b)
|
||||
@@ -98,70 +123,137 @@ function vector.dot(a, b)
|
||||
end
|
||||
|
||||
function vector.cross(a, b)
|
||||
return {
|
||||
x = a.y * b.z - a.z * b.y,
|
||||
y = a.z * b.x - a.x * b.z,
|
||||
z = a.x * b.y - a.y * b.x
|
||||
}
|
||||
return fast_new(
|
||||
a.y * b.z - a.z * b.y,
|
||||
a.z * b.x - a.x * b.z,
|
||||
a.x * b.y - a.y * b.x
|
||||
)
|
||||
end
|
||||
|
||||
function metatable.__unm(v)
|
||||
return fast_new(-v.x, -v.y, -v.z)
|
||||
end
|
||||
|
||||
-- add, sub, mul, div operations
|
||||
|
||||
function vector.add(a, b)
|
||||
if type(b) == "table" then
|
||||
return {x = a.x + b.x,
|
||||
y = a.y + b.y,
|
||||
z = a.z + b.z}
|
||||
return fast_new(
|
||||
a.x + b.x,
|
||||
a.y + b.y,
|
||||
a.z + b.z
|
||||
)
|
||||
else
|
||||
return {x = a.x + b,
|
||||
y = a.y + b,
|
||||
z = a.z + b}
|
||||
return fast_new(
|
||||
a.x + b,
|
||||
a.y + b,
|
||||
a.z + b
|
||||
)
|
||||
end
|
||||
end
|
||||
function metatable.__add(a, b)
|
||||
return fast_new(
|
||||
a.x + b.x,
|
||||
a.y + b.y,
|
||||
a.z + b.z
|
||||
)
|
||||
end
|
||||
|
||||
function vector.subtract(a, b)
|
||||
if type(b) == "table" then
|
||||
return {x = a.x - b.x,
|
||||
y = a.y - b.y,
|
||||
z = a.z - b.z}
|
||||
return fast_new(
|
||||
a.x - b.x,
|
||||
a.y - b.y,
|
||||
a.z - b.z
|
||||
)
|
||||
else
|
||||
return {x = a.x - b,
|
||||
y = a.y - b,
|
||||
z = a.z - b}
|
||||
return fast_new(
|
||||
a.x - b,
|
||||
a.y - b,
|
||||
a.z - b
|
||||
)
|
||||
end
|
||||
end
|
||||
function metatable.__sub(a, b)
|
||||
return fast_new(
|
||||
a.x - b.x,
|
||||
a.y - b.y,
|
||||
a.z - b.z
|
||||
)
|
||||
end
|
||||
|
||||
function vector.multiply(a, b)
|
||||
if type(b) == "table" then
|
||||
return {x = a.x * b.x,
|
||||
y = a.y * b.y,
|
||||
z = a.z * b.z}
|
||||
return fast_new(
|
||||
a.x * b.x,
|
||||
a.y * b.y,
|
||||
a.z * b.z
|
||||
)
|
||||
else
|
||||
return {x = a.x * b,
|
||||
y = a.y * b,
|
||||
z = a.z * b}
|
||||
return fast_new(
|
||||
a.x * b,
|
||||
a.y * b,
|
||||
a.z * b
|
||||
)
|
||||
end
|
||||
end
|
||||
function metatable.__mul(a, b)
|
||||
if type(a) == "table" then
|
||||
return fast_new(
|
||||
a.x * b,
|
||||
a.y * b,
|
||||
a.z * b
|
||||
)
|
||||
else
|
||||
return fast_new(
|
||||
a * b.x,
|
||||
a * b.y,
|
||||
a * b.z
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
function vector.divide(a, b)
|
||||
if type(b) == "table" then
|
||||
return {x = a.x / b.x,
|
||||
y = a.y / b.y,
|
||||
z = a.z / b.z}
|
||||
return fast_new(
|
||||
a.x / b.x,
|
||||
a.y / b.y,
|
||||
a.z / b.z
|
||||
)
|
||||
else
|
||||
return {x = a.x / b,
|
||||
y = a.y / b,
|
||||
z = a.z / b}
|
||||
return fast_new(
|
||||
a.x / b,
|
||||
a.y / b,
|
||||
a.z / b
|
||||
)
|
||||
end
|
||||
end
|
||||
function metatable.__div(a, b)
|
||||
-- scalar/vector makes no sense
|
||||
return fast_new(
|
||||
a.x / b,
|
||||
a.y / b,
|
||||
a.z / b
|
||||
)
|
||||
end
|
||||
|
||||
-- misc stuff
|
||||
|
||||
function vector.offset(v, x, y, z)
|
||||
return {x = v.x + x,
|
||||
y = v.y + y,
|
||||
z = v.z + z}
|
||||
return fast_new(
|
||||
v.x + x,
|
||||
v.y + y,
|
||||
v.z + z
|
||||
)
|
||||
end
|
||||
|
||||
function vector.sort(a, b)
|
||||
return {x = math.min(a.x, b.x), y = math.min(a.y, b.y), z = math.min(a.z, b.z)},
|
||||
{x = math.max(a.x, b.x), y = math.max(a.y, b.y), z = math.max(a.z, b.z)}
|
||||
return fast_new(math.min(a.x, b.x), math.min(a.y, b.y), math.min(a.z, b.z)),
|
||||
fast_new(math.max(a.x, b.x), math.max(a.y, b.y), math.max(a.z, b.z))
|
||||
end
|
||||
|
||||
function vector.check(v)
|
||||
return getmetatable(v) == metatable
|
||||
end
|
||||
|
||||
local function sin(x)
|
||||
@@ -229,7 +321,7 @@ end
|
||||
|
||||
function vector.dir_to_rotation(forward, up)
|
||||
forward = vector.normalize(forward)
|
||||
local rot = {x = math.asin(forward.y), y = -math.atan2(forward.x, forward.z), z = 0}
|
||||
local rot = vector.new(math.asin(forward.y), -math.atan2(forward.x, forward.z), 0)
|
||||
if not up then
|
||||
return rot
|
||||
end
|
||||
@@ -237,7 +329,7 @@ function vector.dir_to_rotation(forward, up)
|
||||
"Invalid vectors passed to vector.dir_to_rotation().")
|
||||
up = vector.normalize(up)
|
||||
-- Calculate vector pointing up with roll = 0, just based on forward vector.
|
||||
local forwup = vector.rotate({x = 0, y = 1, z = 0}, rot)
|
||||
local forwup = vector.rotate(vector.new(0, 1, 0), rot)
|
||||
-- 'forwup' and 'up' are now in a plane with 'forward' as normal.
|
||||
-- The angle between them is the absolute of the roll value we're looking for.
|
||||
rot.z = vector.angle(forwup, up)
|
||||
|
Reference in New Issue
Block a user