Environment & IGameDef code refactoring (#4985)
* Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused
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@@ -117,6 +117,7 @@ LOCAL_SRC_FILES := \
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jni/src/cavegen.cpp \
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jni/src/chat.cpp \
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jni/src/client.cpp \
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jni/src/clientenvironment.cpp \
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jni/src/clientiface.cpp \
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jni/src/clientmap.cpp \
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jni/src/clientmedia.cpp \
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@@ -210,6 +211,7 @@ LOCAL_SRC_FILES := \
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jni/src/rollback_interface.cpp \
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jni/src/serialization.cpp \
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jni/src/server.cpp \
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jni/src/serverenvironment.cpp \
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jni/src/serverlist.cpp \
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jni/src/serverobject.cpp \
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jni/src/shader.cpp \
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