Mapgen: Make 3D noise tunnels' width settable
Correct parameter names mg_valleys to mgvalleys Remove biome NoiseParams from MapgenValleysParams Improve format of parameter code
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@@ -1098,6 +1098,10 @@
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#### Mapgen v5
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# type: float
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# mgv5_cave_width = 0.125
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# type: noise_params
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# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
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@@ -1176,6 +1180,10 @@
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# type: flags possible values: mountains, ridges, nomountains, noridges
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# mgv7_spflags = mountains,ridges
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# type: float
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# mgv7_cave_width = 0.3
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# type: noise_params
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# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
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@@ -1228,6 +1236,10 @@
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# type: int
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# mgflat_large_cave_depth = -33
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# type: float
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# mgflat_cave_width = 0.3
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# Terrain noise threshold for lakes.
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# Controls proportion of world area covered by lakes.
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# Adjust towards 0.0 for a larger proportion.
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@@ -1265,6 +1277,10 @@
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#### Mapgen fractal
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# type: float
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# mgfractal_cave_width = 0.3
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# Choice of 18 fractals from 9 formulas.
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# 1 = 4D "Roundy" mandelbrot set.
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# 2 = 4D "Roundy" julia set.
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@@ -1356,79 +1372,83 @@
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with 'no' are used to explicitly disable them.
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# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
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# mg_valleys_spflags = altitude_chill,humid_rivers
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# mgvalleys_spflags = altitude_chill,humid_rivers
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# The altitude at which temperature drops by 20C
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# type: int
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# mg_valleys_altitude_chill = 90
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# mgvalleys_altitude_chill = 90
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# Depth below which you'll find large caves.
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# type: int
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# mg_valleys_large_cave_depth = -33
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# mgvalleys_large_cave_depth = -33
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# Creates unpredictable lava features in caves.
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# These can make mining difficult. Zero disables them. (0-10)
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# type: int
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# mg_valleys_lava_features = 0
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# mgvalleys_lava_features = 0
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# Depth below which you'll find massive caves.
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# type: int
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# mg_valleys_massive_cave_depth = -256
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# mgvalleys_massive_cave_depth = -256
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# How deep to make rivers
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# type: int
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# mg_valleys_river_depth = 4
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# mgvalleys_river_depth = 4
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# How wide to make rivers
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# type: int
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# mg_valleys_river_size = 5
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# mgvalleys_river_size = 5
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# Creates unpredictable water features in caves.
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# These can make mining difficult. Zero disables them. (0-10)
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# type: int
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# mg_valleys_water_features = 0
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# mgvalleys_water_features = 0
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# type: float
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# mgvalleys_cave_width = 0.3
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##### Noises
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# Caves and tunnels form at the intersection of the two noises
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# type: noise_params
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# mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
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# mgvalleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
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# Caves and tunnels form at the intersection of the two noises
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# type: noise_params
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# mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
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# mgvalleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
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# The depth of dirt or other filler
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# type: noise_params
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# mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
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# mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
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# Massive caves form here.
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# type: noise_params
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# mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
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# mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
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# River noise -- rivers occur close to zero
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# type: noise_params
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# mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
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# mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
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# Base terrain height
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# type: noise_params
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# mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
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# mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
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# Raises terrain to make valleys around the rivers
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# type: noise_params
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# mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
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# mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
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# Slope and fill work together to modify the heights
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# type: noise_params
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# mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
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# mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
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# Amplifies the valleys
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# type: noise_params
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# mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
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# mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
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# Slope and fill work together to modify the heights
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# type: noise_params
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# mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
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# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
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## Security
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