Restructure devtest's unittests and run them in CI (#11859)

This commit is contained in:
sfan5
2021-12-18 20:36:43 +01:00
committed by GitHub
parent 1c5ece8334
commit 8472141b79
12 changed files with 292 additions and 75 deletions

View File

@@ -20,7 +20,7 @@ waitfor () {
}
gdbrun () {
gdb -q -ex 'set confirm off' -ex 'r' -ex 'bt' -ex 'quit' --args "$@"
gdb -q -batch -ex 'set confirm off' -ex 'r' -ex 'bt' --args "$@"
}
[ -e $minetest ] || { echo "executable $minetest missing"; exit 1; }
@@ -33,17 +33,27 @@ printf '%s\n' >$testspath/client1.conf \
enable_{sound,minimap,shaders}=false
printf '%s\n' >$testspath/server.conf \
max_block_send_distance=1
max_block_send_distance=1 devtest_unittests_autostart=true
cat >$worldpath/worldmods/test/init.lua <<"LUA"
core.after(0, function()
io.close(io.open(core.get_worldpath() .. "/startup", "w"))
end)
core.register_on_joinplayer(function(player)
io.close(io.open(core.get_worldpath() .. "/player_joined", "w"))
local function callback(test_ok)
if not test_ok then
io.close(io.open(core.get_worldpath() .. "/test_failure", "w"))
end
io.close(io.open(core.get_worldpath() .. "/done", "w"))
core.request_shutdown("", false, 2)
end)
end
if core.settings:get_bool("devtest_unittests_autostart") then
unittests.on_finished = callback
else
core.register_on_joinplayer(function() callback(true) end)
end
LUA
printf '%s\n' >$worldpath/worldmods/test/mod.conf \
name=test optional_depends=unittests
echo "Starting server"
gdbrun $minetest --server --config $conf_server --world $worldpath --gameid $gameid 2>&1 | sed -u 's/^/(server) /' &
@@ -51,10 +61,14 @@ waitfor $worldpath/startup
echo "Starting client"
gdbrun $minetest --config $conf_client1 --go --address 127.0.0.1 2>&1 | sed -u 's/^/(client) /' &
waitfor $worldpath/player_joined
waitfor $worldpath/done
echo "Waiting for client and server to exit"
wait
if [ -f $worldpath/test_failure ]; then
echo "There were test failures."
exit 1
fi
echo "Success"
exit 0