[CSM] Add flavour limits controlled by server (#5930)
* [CSM] Add flavour limits controlled by server Server send flavour limits to client permitting to disable or limit some Lua calls * Add limits for reading nodedefs and itemdefs * flavour: Add lookup node limits * Merge get_node_or_nil into get_node. Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason * Add node range customization when noderange flavour is enabled (default 8 nodes) * Limit nodes range & disable chat message sending by default * Bump protocol version
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@@ -1172,6 +1172,19 @@
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# type: bool
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# server_side_occlusion_culling = true
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# Restricts the access of certain client-side functions on servers
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# Combine these byteflags below to restrict more client-side features:
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# LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit)
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# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
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# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
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# READ_NODEDEFS: 8 (disable get_node_def call client-side)
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# type: int
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# csm_flavour_limits = 3
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# If the CSM flavour for node range is enabled, get_node is limited to
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# this many nodes from the player.
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# csm_flavour_noderange_limit 8
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## Mapgen
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# Name of map generator to be used when creating a new world.
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