[CSM] Add flavour limits controlled by server (#5930)
* [CSM] Add flavour limits controlled by server Server send flavour limits to client permitting to disable or limit some Lua calls * Add limits for reading nodedefs and itemdefs * flavour: Add lookup node limits * Merge get_node_or_nil into get_node. Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason * Add node range customization when noderange flavour is enabled (default 8 nodes) * Limit nodes range & disable chat message sending by default * Bump protocol version
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@@ -701,12 +701,10 @@ Call these functions only at load time!
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* Returns the time of day: `0` for midnight, `0.5` for midday
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### Map
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* `minetest.get_node(pos)`
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* Returns the node at the given position as table in the format
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`{name="node_name", param1=0, param2=0}`, returns `{name="ignore", param1=0, param2=0}`
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for unloaded areas.
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* `minetest.get_node_or_nil(pos)`
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* Same as `get_node` but returns `nil` for unloaded areas.
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* Returns the node at the given position as table in the format
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`{name="node_name", param1=0, param2=0}`, returns `nil`
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for unloaded areas or flavour limited areas.
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* `minetest.find_node_near(pos, radius, nodenames, [search_center])`: returns pos or `nil`
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* `radius`: using a maximum metric
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* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
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