Minimap: Add new HUD flag for minimap radar mode
Flag default is true to not change default behaviour. The existing minimap HUD flag remains the master control for minimap.
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@@ -3310,13 +3310,16 @@ This is basically a reference to a C++ `ServerActiveObject`
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* element `stat` values: `position`, `name`, `scale`, `text`, `number`, `item`, `dir`
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* `hud_get(id)`: gets the HUD element definition structure of the specified ID
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* `hud_set_flags(flags)`: sets specified HUD flags to `true`/`false`
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* `flags`: (is visible) `hotbar`, `healthbar`, `crosshair`, `wielditem`, `minimap`
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* `flags`: (is visible) `hotbar`, `healthbar`, `crosshair`, `wielditem`, `breathbar`,
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`minimap`, `minimap_radar`
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* pass a table containing a `true`/`false` value of each flag to be set or unset
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* if a flag equals `nil`, the flag is not modified
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* note that setting `minimap` modifies the client's permission to view the minimap -
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* the client may locally elect to not view the minimap
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* minimap `radar` is only usable when `minimap` is true
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* `hud_get_flags()`: returns a table containing status of hud flags
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* returns `{ hotbar=true, healthbar=true, crosshair=true, wielditem=true, breathbar=true, minimap=true }`
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* returns `{hotbar=true, healthbar=true, crosshair=true, wielditem=true,
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breathbar=true, minimap=true, minimap_radar=true}`
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* `hud_set_hotbar_itemcount(count)`: sets number of items in builtin hotbar
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* `count`: number of items, must be between `1` and `23`
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* `hud_get_hotbar_itemcount`: returns number of visible items
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