Real global textures (#6105)
* Real global textures * Add world-aligned textures * Update minimal to support world-aligned tiles * Update minimal
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@@ -489,6 +489,8 @@
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# memory. Powers of 2 are recommended. Setting this higher than 1 may not
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# have a visible effect unless bilinear/trilinear/anisotropic filtering is
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# enabled.
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# This is also used as the base node texture size for world-aligned
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# texture autoscaling.
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# type: int
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# texture_min_size = 64
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@@ -808,6 +810,24 @@
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# type: bool
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# opaque_water = false
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# Textures on a node may be aligned either to the node or to the world.
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# The former mode sutis better things like machines, furniture, etc., while
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# the latter makes stairs and microblocks fit surroundings better.
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# However, as this possibility is new, thus may not be used by older servers,
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# this option allows enforcing it for certain node types. Note though that
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# that is considered EXPERIMENTAL and may not work properly.
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# type: enum values: disable, enable, force_solid, force_nodebox
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# world_aligned_mode = enable
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# World-aligned textures may be scaled to span several nodes. However,
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# the server may not send the scale you want, especially if you use
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# a specially-designed texture pack; with this option, the client tries
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# to determine the scale automatically basing on the texture size.
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# See also texture_min_size.
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# Warning: this option is EXPERIMENTAL!
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# type: enum values: disable, enable, force
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# autoscale_mode = disable
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# Show entity selection boxes
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# type: bool
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# show_entity_selectionbox = true
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