Add particle animation, glow
This is implemented by reusing and extending the TileAnimation code for the methods used by particles.
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@@ -4180,10 +4180,15 @@ The Biome API is still in an experimental phase and subject to change.
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-- ^ vertical: if true faces player using y axis only
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texture = "image.png",
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-- ^ Uses texture (string)
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playername = "singleplayer"
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playername = "singleplayer",
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-- ^ optional, if specified spawns particle only on the player's client
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animation = {Tile Animation definition},
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-- ^ optional, specifies how to animate the particle texture
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glow = 0
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-- ^ optional, specify particle self-luminescence in darkness
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}
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### `ParticleSpawner` definition (`add_particlespawner`)
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{
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