Added "[sheet" to the texture special commands.
"[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles on it and crops to the tile at position X,Y. Basically it works like "[verticalframe" but in 2D. For testing, I combined the four default_chest images into one.
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sfan5
parent
523f0e8c5b
commit
7057c196c4
@@ -1130,8 +1130,9 @@ minetest.register_node("default:sign_wall", {
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minetest.register_node("default:chest", {
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description = "Chest",
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tiles ={"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
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tiles ={"default_chest.png^[sheet:2x2:0,0", "default_chest.png^[sheet:2x2:0,0",
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"default_chest.png^[sheet:2x2:1,0", "default_chest.png^[sheet:2x2:1,0",
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"default_chest.png^[sheet:2x2:1,0", "default_chest.png^[sheet:2x2:0,1"},
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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@@ -1164,8 +1165,9 @@ end
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minetest.register_node("default:chest_locked", {
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description = "Locked Chest",
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tiles ={"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
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tiles ={"default_chest.png^[sheet:2x2:0,0", "default_chest.png^[sheet:2x2:0,0",
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"default_chest.png^[sheet:2x2:1,0", "default_chest.png^[sheet:2x2:1,0",
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"default_chest.png^[sheet:2x2:1,0", "default_chest.png^[sheet:2x2:1,1"},
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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games/minimal/mods/default/textures/default_chest.png
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games/minimal/mods/default/textures/default_chest.png
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