Implement mod communication channels (#6351)
Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
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@@ -1126,6 +1126,10 @@
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# type: bool
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# enable_pvp = true
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# Enable mod channels.
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# type: bool
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# enable_mod_channels = false
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# If this is set, players will always (re)spawn at the given position.
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# type: string
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# static_spawnpoint =
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