Remove unused shader matrices. (#4723)
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@@ -1,6 +1,4 @@
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uniform mat4 mWorldViewProj;
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uniform mat4 mInvWorld;
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uniform mat4 mTransWorld;
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uniform mat4 mWorld;
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void main(void)
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@@ -1,6 +1,4 @@
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uniform mat4 mWorldViewProj;
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uniform mat4 mInvWorld;
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uniform mat4 mTransWorld;
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uniform mat4 mWorld;
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uniform float dayNightRatio;
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@@ -1,6 +1,4 @@
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uniform mat4 mWorldViewProj;
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uniform mat4 mInvWorld;
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uniform mat4 mTransWorld;
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uniform mat4 mWorld;
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uniform float dayNightRatio;
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@@ -1,6 +1,4 @@
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uniform mat4 mWorldViewProj;
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uniform mat4 mInvWorld;
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uniform mat4 mTransWorld;
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uniform mat4 mWorld;
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uniform float dayNightRatio;
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