Android: add Android Studio support, completely redone java part (#9066)

This commit is contained in:
Maksim
2020-04-15 16:27:40 +02:00
committed by GitHub
parent 8ae8c1600a
commit 62ae7adab2
50 changed files with 1129 additions and 2520 deletions

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@@ -1,6 +1,5 @@
Minetest Android port
=====================
Date: 2014 06 28
Minetest: Android version
=========================
Controls
--------
@@ -40,25 +39,6 @@ file can usually be found at /mnt/sdcard/Minetest.
main menu is too big or small on your device, try changing this
value.
Known issues
------------
Not all issues are fixed by now:
* Unable to exit from volume menu -- don't use the volume menu, use Android's
volume controls instead.
* 512 MB RAM seems to be inadequate -- this depends on the server you join.
Try to play on more lightweight servers.
Versioning
----------
Android version numbers are 4 digits instead of Minetest's 3 digits. The last
number of Android's version represents the Android internal version code. This
version code is strictly incremental. It's incremented for each official
Minetest Android build.
E.g. prerelease Minetest Android builds have been 0.4.9.3, while the first
official version most likely will be 0.4.10.4
Requirements
------------
@@ -69,9 +49,9 @@ following software packages. The version number in parenthesis denotes the
version that was tested at the time this README was drafted; newer/older
versions may or may not work.
* android SDK (api-26)
* android NDK (r17c)
* wget (1.13.4)
* Android SDK 29
* Android NDK r21
* Android Studio 3 [optional]
Additionally, you'll need to have an Internet connection available on the
build system, as the Android build will download some source packages.
@@ -79,16 +59,15 @@ build system, as the Android build will download some source packages.
Build
-----
Debug build:
* Enter "build/android" subdirectory
* Execute "make"
* Answer the questions about where SDK and NDK are located on your filesystem
* Wait for build to finish
The new build system Minetest Android is fully functional and is designed to
speed up and simplify the work, as well as adding the possibility of
cross-platform build.
You can use `./gradlew assemblerelease` or `./gradlew assembledebug` from the
command line or use Android Studio and click the build button.
After the build is finished, the resulting apk can be fond in
build/android/bin/. It will be called Minetest-debug.apk
Release build:
When using gradlew, the newest NDK will be downloaded and installed
automatically. Or you can create a `local.properties` file and specify
`sdk.dir` and `ndk.dir` yourself.
* In order to make a release build you'll have to have a keystore setup to sign
the resulting apk package. How this is done is not part of this README. There
@@ -97,32 +76,6 @@ Release build:
* Once your keystore is setup, enter build/android subdirectory and create a new
file "ant.properties" there. Add following lines to that file:
> key.store=<path to your keystore>
> key.alias=Minetest
* Execute "make release"
* Enter your keystore as well as your Mintest key password once asked. Be
careful it's shown on console in clear text!
* The result can be found at "bin/Minetest-release.apk"
Other things that may be nice to know
------------
* The environment for Android development tools is saved within Android build
build folder. If you want direct access to it do:
> make envpaths
> . and_env
After you've done this you'll have your path and path variables set correct
to use adb and all other Android development tools
* You can build a single dependency by calling make and the dependency's name,
e.g.:
> make irrlicht
* You can completely cleanup a dependency by calling make and the "clean" target,
e.g.:
> make clean_irrlicht