Set placer to nil instead of a non-functional one in item_OnPlace (#6449)
* Set placer to nil instead of a non-functional one This requires nil checks in core.rotate_node and core.rotate_and_place.
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@@ -349,7 +349,7 @@ if INIT == "game" then
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itemstack, pointed_thing)
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return
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end
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local fdir = core.dir_to_facedir(placer:get_look_dir())
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local fdir = placer and core.dir_to_facedir(placer:get_look_dir()) or 0
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local wield_name = itemstack:get_name()
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local above = pointed_thing.above
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@@ -369,9 +369,9 @@ if INIT == "game" then
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iswall = false
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end
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if core.is_protected(pos, placer:get_player_name()) then
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core.record_protection_violation(pos,
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placer:get_player_name())
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local name = placer and placer:get_player_name() or ""
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if core.is_protected(pos, name) then
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core.record_protection_violation(pos, name)
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return
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end
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@@ -432,9 +432,11 @@ if INIT == "game" then
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end
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core.rotate_node = function(itemstack, placer, pointed_thing)
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local name = placer and placer:get_player_name() or ""
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local invert_wall = placer and placer:get_player_control().sneak or false
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core.rotate_and_place(itemstack, placer, pointed_thing,
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is_creative(placer:get_player_name()),
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{invert_wall = placer:get_player_control().sneak})
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is_creative(name),
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{invert_wall = invert_wall})
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return itemstack
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end
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end
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