refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
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@@ -355,6 +355,7 @@ public:
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void setCamera(Camera* camera) { m_camera = camera; }
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Camera* getCamera () { return m_camera; }
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irr::scene::ISceneManager *getSceneManager();
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bool shouldShowMinimap() const;
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