Add LuaEntity on_death callback (#6177)

Add LuaEntity on_death callback

This fixes #5474
This commit is contained in:
Loïc Blot
2017-07-27 11:32:35 +02:00
committed by GitHub
parent ba959ce27f
commit 550c0404a8
5 changed files with 44 additions and 7 deletions

View File

@@ -317,6 +317,9 @@ minetest.register_entity("experimental:testentity", {
self.object:remove()
hitter:add_to_inventory('craft testobject1 1')
end,
on_death = function(self, killer)
print("testentity.on_death")
end
})
--
@@ -398,11 +401,11 @@ minetest.register_abm({
if ncpos ~= nil then
return
end
if pos.x % 16 ~= 8 or pos.z % 16 ~= 8 then
return
end
pos.y = pos.y + 1
n = minetest.get_node(pos)
print(dump(n))
@@ -431,7 +434,7 @@ minetest.register_abm({
return
end
nctime = clock
s0 = ncstuff[ncq]
ncq = s0[1]
s1 = ncstuff[ncq]
@@ -477,15 +480,15 @@ minetest.register_node("experimental:tester_node_1", {
experimental.print_to_everything("incorrect metadata found")
end
end,
on_destruct = function(pos)
experimental.print_to_everything("experimental:tester_node_1:on_destruct("..minetest.pos_to_string(pos)..")")
end,
after_destruct = function(pos)
experimental.print_to_everything("experimental:tester_node_1:after_destruct("..minetest.pos_to_string(pos)..")")
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
experimental.print_to_everything("experimental:tester_node_1:after_dig_node("..minetest.pos_to_string(pos)..")")
end,