Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
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@@ -118,8 +118,6 @@ src/content_mapblock.h
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src/content_mapnode.cpp
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src/content_nodemeta.cpp
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src/content_nodemeta.h
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src/content_sao.cpp
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src/content_sao.h
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src/convert_json.cpp
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src/convert_json.h
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src/craftdef.cpp
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@@ -408,6 +406,8 @@ src/serverenvironment.h
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src/server.h
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src/serverlist.cpp
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src/serverlist.h
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src/server/luaentity_sao.cpp
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src/server/player_sao.cpp
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src/server/serveractiveobject.cpp
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src/server/serveractiveobject.h
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src/settings.cpp
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