Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
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@@ -161,7 +161,6 @@ LOCAL_SRC_FILES := \
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jni/src/content/mods.cpp \
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jni/src/content_nodemeta.cpp \
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jni/src/content/packages.cpp \
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jni/src/content_sao.cpp \
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jni/src/content/subgames.cpp \
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jni/src/convert_json.cpp \
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jni/src/craftdef.cpp \
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@@ -258,8 +257,11 @@ LOCAL_SRC_FILES := \
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jni/src/server.cpp \
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jni/src/serverenvironment.cpp \
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jni/src/serverlist.cpp \
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jni/src/server/luaentity_sao.cpp \
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jni/src/server/mods.cpp \
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jni/src/server/player_sao.cpp \
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jni/src/server/serveractiveobject.cpp \
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jni/src/server/unit_sao.cpp \
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jni/src/settings.cpp \
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jni/src/staticobject.cpp \
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jni/src/tileanimation.cpp \
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