Drop content_sao.{cpp,h}

Move LuaEntitySAO to a new dedicated file
Drop TestSAO (useless object)
Drop the old static startup initialized SAO factory, which was pretty useless.
This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
This commit is contained in:
Loic Blot
2020-04-11 11:22:15 +02:00
committed by Loïc Blot
parent 894a34aef4
commit 5146086a64
25 changed files with 126 additions and 295 deletions

View File

@@ -161,7 +161,6 @@ LOCAL_SRC_FILES := \
jni/src/content/mods.cpp \
jni/src/content_nodemeta.cpp \
jni/src/content/packages.cpp \
jni/src/content_sao.cpp \
jni/src/content/subgames.cpp \
jni/src/convert_json.cpp \
jni/src/craftdef.cpp \
@@ -258,8 +257,11 @@ LOCAL_SRC_FILES := \
jni/src/server.cpp \
jni/src/serverenvironment.cpp \
jni/src/serverlist.cpp \
jni/src/server/luaentity_sao.cpp \
jni/src/server/mods.cpp \
jni/src/server/player_sao.cpp \
jni/src/server/serveractiveobject.cpp \
jni/src/server/unit_sao.cpp \
jni/src/settings.cpp \
jni/src/staticobject.cpp \
jni/src/tileanimation.cpp \