Settings: Fix indents, chat_message_*. Update translations (#7580)
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@@ -96,6 +96,11 @@
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# type: bool
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# fixed_virtual_joystick = false
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# (Android) Use virtual joystick to trigger "aux" button.
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# If enabled, virtual joystick will also tap "aux" button when out of main circle.
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# type: bool
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# virtual_joystick_triggers_aux = false
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# Enable joysticks
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# type: bool
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# enable_joysticks = false
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@@ -465,7 +470,9 @@
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### Filtering
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# Use mip mapping to scale textures. May slightly increase performance.
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# Use mip mapping to scale textures. May slightly increase performance,
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# especially when using a high resolution texture pack.
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# Gamma correct downscaling is not supported.
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# type: bool
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# mip_map = false
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@@ -694,6 +701,10 @@
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# texture_path =
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# The rendering back-end for Irrlicht.
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# A restart is required after changing this.
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# Note: on Android, stick with OGLES1 if unsure! App may fail to start otherwise.
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# On other platforms, OpenGL is recommended, and it’s the only driver with
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# shader support currently.
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# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl, ogles1, ogles2
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# video_driver = opengl
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@@ -1255,6 +1266,18 @@
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# type: float
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# server_map_save_interval = 5.3
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# Set the maximum character length of a chat message sent by clients.
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# type: int
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# chat_message_max_size = 500
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# Amount of messages a player may send per 10 seconds.
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# type: float
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# chat_message_limit_per_10sec = 10.0
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# Kick players who sent more than X messages per 10 seconds.
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# type: int
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# chat_message_limit_trigger_kick = 50
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### Physics
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# type: float
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@@ -1372,19 +1395,19 @@
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# server_side_occlusion_culling = true
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# Restricts the access of certain client-side functions on servers
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# Combine these byteflags below to restrict more client-side features:
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# Combine these byteflags below to restrict client-side features:
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# LOAD_CLIENT_MODS: 1 (disable client mods loading)
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# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
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# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
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# READ_NODEDEFS: 8 (disable get_node_def call client-side)
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# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_restriction_noderange)
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# type: int
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# csm_restriction_flags = 18
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# csm_restriction_flags = 30
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# If the CSM restriction for node range is enabled, get_node calls are limited
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# to this distance from the player to the node.
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# type: int
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# csm_restriction_noderange = 8
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# csm_restriction_noderange = 0
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## Security
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@@ -2695,15 +2718,17 @@
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## Mapgen Valleys
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# Map generation attributes specific to Mapgen Valleys.
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# 'altitude_chill' makes higher elevations colder, which may cause biome issues.
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# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
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# it may interfere with delicately adjusted biomes.
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# Flags that are not enabled are not modified from the default.
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# Flags starting with 'no' are used to explicitly disable them.
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# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
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# mg_valleys_spflags = altitude_chill,humid_rivers
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# 'altitude_chill': Reduces heat with altitude.
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# 'humid_rivers': Increases humidity around rivers and where water pools.
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# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
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# to become shallower and occasionally dry.
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# 'altitude_dry': Reduces humidity with altitude.
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# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers, vary_river_depth, novary_river_depth, altitude_dry, noaltitude_dry
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# mgvalleys_spflags = altitude_chill,humid_rivers,vary_river_depth,altitude_dry
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# The altitude at which temperature drops by 20.
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# The vertical distance over which heat drops by 20 if 'altitude_chill' is
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# enabled. Also the vertical distance over which humidity drops by 10 if
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# 'altitude_dry' is enabled.
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# type: int
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# mgvalleys_altitude_chill = 90
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