Add support for per-player FOV overrides and multipliers
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@@ -2332,7 +2332,7 @@ void Game::toggleFullViewRange()
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void Game::checkZoomEnabled()
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{
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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if (player->getZoomFOV() < 0.001f)
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if (player->getZoomFOV() < 0.001f || player->getFov().fov > 0.0f)
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m_game_ui->showTranslatedStatusText("Zoom currently disabled by game or mod");
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}
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