Add support for per-player FOV overrides and multipliers
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@@ -193,6 +193,7 @@ public:
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void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
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void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
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void handleCommand_Movement(NetworkPacket* pkt);
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void handleCommand_Fov(NetworkPacket *pkt);
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void handleCommand_HP(NetworkPacket* pkt);
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void handleCommand_Breath(NetworkPacket* pkt);
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void handleCommand_MovePlayer(NetworkPacket* pkt);
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