Improved parallax mapping. Generate heightmaps on the fly.
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@@ -225,40 +225,47 @@
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# Set to true to pre-generate all item visuals
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#preload_item_visuals = false
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# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
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#enable_shaders = true
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# Set to true to enable textures bumpmapping. Requires shaders enabled.
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#enable_bumpmapping = false
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# Set to true enables parallax occlusion mapping. Requires shaders enabled.
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# Set to true to enable textures bumpmapping. Requires shaders enabled.
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#generate_normalmaps = false
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# Set to true enables on the fly normalmap generation (Emboss effect).
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# Requires bumpmapping enabled.
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#normalmaps_strength = 0.6
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# Strength of generated normalmaps
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#normalmaps_smooth = 1
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#normalmaps_smooth = 0
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# Defines sampling step of texture (0 - 2).
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# A higher value results in smoother normal maps.
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#parallax_occlusion_mode = 1
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# 0 = parallax occlusion with slope information (faster)
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# 1 = relief mapping (slower, more accurate)
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#enable_parallax_occlusion = false
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# Scale of parallax occlusion effect
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# Set to true enables parallax occlusion mapping. Requires shaders enabled.
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#parallax_occlusion_iterations = 4
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# Number of parallax occlusion iterations
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#parallax_occlusion_scale = 0.08
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# Bias of parallax occlusion effect, usually scale/2
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# Overall scale of parallax occlusion effect
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#parallax_occlusion_bias = 0.04
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# Set to true enables waving water. Requires shaders enabled.
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# Overall bias of parallax occlusion effect, usually scale/2
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#enable_waving_water = false
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# Set to true enables waving water. Requires shaders enabled.
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# Parameters for waving water:
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#water_wave_height = 1.0
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#water_wave_length = 20.0
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#water_wave_speed = 5.0
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# Set to true enables waving leaves. Requires shaders enabled.
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#enable_waving_leaves = false
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# Set to true enables waving plants. Requires shaders enabled.
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# Set to true enables waving leaves. Requires shaders enabled.
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#enable_waving_plants = false
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# Enables caching of facedir rotated meshes
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# Set to true enables waving plants. Requires shaders enabled.
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#ambient_occlusion_gamma = 2.2
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# The strength (darkness) of node ambient-occlusion shading.
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# Lower is darker, Higher is lighter. The valid range of values for this
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# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
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# set to the nearest valid value.
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#enable_mesh_cache = true
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# Enables caching of facedir rotated meshes
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# The time in seconds it takes between repeated
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# right clicks when holding the right mouse button.
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#repeat_rightclick_time = 0.25
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