Disable autoforward if player is dead
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@@ -2466,7 +2466,7 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
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}
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// autoforward if set: simulate "up" key
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if (player->getPlayerSettings().continuous_forward) {
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if (player->getPlayerSettings().continuous_forward && !player->isDead()) {
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control.up = true;
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keypress_bits |= 1U << 0;
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}
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@@ -2483,7 +2483,7 @@ inline void Game::step(f32 *dtime)
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bool can_be_and_is_paused =
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(simple_singleplayer_mode && g_menumgr.pausesGame());
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if (can_be_and_is_paused) { // This is for a singleplayer server
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if (can_be_and_is_paused) { // This is for a singleplayer server
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*dtime = 0; // No time passes
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} else {
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if (server)
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