Builtin/game/item: Add place_param2
nodedef field
This allows a nodedef to specify a fixed value for param2 to be used for all normal placements. There are several uses for this: - nodes that require param2 to be set to a non-zero value for internal mod use. E.g. leafdecay could use this to detect that leaves are played by players. - force wallmounted or facedir value at placement at placement This overrides any player look direction or other on-the-fly param2 setting during placement.
This commit is contained in:
@@ -250,7 +250,9 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
|
||||
local newnode = {name = def.name, param1 = 0, param2 = param2}
|
||||
|
||||
-- Calculate direction for wall mounted stuff like torches and signs
|
||||
if def.paramtype2 == 'wallmounted' and not param2 then
|
||||
if def.place_param2 ~= nil then
|
||||
newnode.param2 = def.place_param2
|
||||
elseif def.paramtype2 == 'wallmounted' and not param2 then
|
||||
local dir = {
|
||||
x = under.x - above.x,
|
||||
y = under.y - above.y,
|
||||
|
Reference in New Issue
Block a user