Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145)
This commit is contained in:
@@ -504,18 +504,17 @@ bilinear_filter (Bilinear filtering) bool false
|
||||
trilinear_filter (Trilinear filtering) bool false
|
||||
|
||||
# Filtered textures can blend RGB values with fully-transparent neighbors,
|
||||
# which PNG optimizers usually discard, sometimes resulting in a dark or
|
||||
# light edge to transparent textures. Apply this filter to clean that up
|
||||
# at texture load time.
|
||||
# which PNG optimizers usually discard, often resulting in dark or
|
||||
# light edges to transparent textures. Apply a filter to clean that up
|
||||
# at texture load time. This is automatically enabled if mipmapping is enabled.
|
||||
texture_clean_transparent (Clean transparent textures) bool false
|
||||
|
||||
# When using bilinear/trilinear/anisotropic filters, low-resolution textures
|
||||
# can be blurred, so automatically upscale them with nearest-neighbor
|
||||
# interpolation to preserve crisp pixels. This sets the minimum texture size
|
||||
# for the upscaled textures; higher values look sharper, but require more
|
||||
# memory. Powers of 2 are recommended. Setting this higher than 1 may not
|
||||
# have a visible effect unless bilinear/trilinear/anisotropic filtering is
|
||||
# enabled.
|
||||
# memory. Powers of 2 are recommended. This setting is ONLY applies if
|
||||
# bilinear/trilinear/anisotropic filtering is enabled.
|
||||
# This is also used as the base node texture size for world-aligned
|
||||
# texture autoscaling.
|
||||
texture_min_size (Minimum texture size) int 64
|
||||
|
Reference in New Issue
Block a user