Add support for Android 2.3+
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
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@@ -31,7 +31,6 @@ end
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local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
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if fields["dlg_reset_singleplayer_confirm"] ~= nil then
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local worldlist = core.get_worlds()
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local found_singleplayerworld = false
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@@ -63,19 +62,43 @@ local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
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this.parent:show()
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this:hide()
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this:delete()
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return true
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end
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local function showconfirm_reset(tabview)
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local new_dlg = dialog_create("reset_spworld",
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dlg_confirm_reset_formspec,
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dlg_confirm_reset_btnhandler,
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nil,
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tabview)
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nil)
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new_dlg:set_parent(tabview)
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tabview:hide()
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new_dlg:show()
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end
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local function gui_scale_index()
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local current_value = tonumber(core.setting_get("gui_scaling"))
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if (current_value == nil) then
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return 0
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elseif current_value <= 0.5 then
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return 1
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elseif current_value <= 0.625 then
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return 2
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elseif current_value <= 0.75 then
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return 3
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elseif current_value <= 0.875 then
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return 4
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elseif current_value <= 1.0 then
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return 5
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elseif current_value <= 1.25 then
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return 6
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elseif current_value <= 1.5 then
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return 7
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else
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return 8
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end
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end
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local function formspec(tabview, name, tabdata)
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local tab_string =
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@@ -93,8 +116,6 @@ local function formspec(tabview, name, tabdata)
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.. dump(core.setting_getbool("preload_item_visuals")) .. "]"..
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"checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";"
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.. dump(core.setting_getbool("enable_particles")) .. "]"..
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"checkbox[1,3.0;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
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.. dump(core.setting_getbool("liquid_finite")) .. "]"..
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"box[4.25,0;3.25,2.5;#999999]" ..
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"checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
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.. dump(core.setting_getbool("mip_map")) .. "]"..
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@@ -106,16 +127,25 @@ local function formspec(tabview, name, tabdata)
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.. dump(core.setting_getbool("trilinear_filter")) .. "]"..
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"box[7.75,0;4,4;#999999]" ..
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"checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
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.. dump(core.setting_getbool("enable_shaders")) .. "]"..
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"button[1,4.5;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
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local android = false
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if android then
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.. dump(core.setting_getbool("enable_shaders")) .. "]"
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if not ANDROID then
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tab_string = tab_string ..
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"box[4.25,2.75;3.25,2.5;#999999]" ..
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"button[8,4.75;3.75,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
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else
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tab_string = tab_string ..
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"button[8,4.75;3.75,0.5;btn_reset_singleplayer;".. fgettext("Reset singleplayer world") .. "]"
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end
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tab_string = tab_string ..
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"box[0.75,4.25;3.25,1.25;#999999]" ..
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"label[1,4.25;" .. fgettext("GUI scale factor") .. "]" ..
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"dropdown[1,4.75;3.0;dd_gui_scaling;0.5,0.625,0.75,0.875,1.0,1.25,1.5,2.0;"
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.. gui_scale_index() .. "]"
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if ANDROID then
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tab_string = tab_string ..
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"box[4.25,2.75;3.25,2.15;#999999]" ..
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"checkbox[4.5,2.75;cb_touchscreen_target;".. fgettext("Touch free target") .. ";"
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.. dump(core.setting_getbool("touchtarget")) .. "]" ..
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"button[8,4.5;3.75,0.5;btn_reset_singleplayer;".. fgettext("Reset singleplayer world") .. "]"
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.. dump(core.setting_getbool("touchtarget")) .. "]"
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end
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if core.setting_get("touchscreen_threshold") ~= nil then
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@@ -202,10 +232,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
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core.setting_set("enable_particles", fields["cb_particles"])
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return true
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end
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if fields["cb_finite_liquid"] then
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core.setting_set("liquid_finite", fields["cb_finite_liquid"])
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return true
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end
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if fields["cb_bumpmapping"] then
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core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
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end
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@@ -235,14 +261,23 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
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core.setting_set("touchtarget", fields["cb_touchscreen_target"])
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return true
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end
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if fields["dd_touchthreshold"] then
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core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
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return true
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end
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if fields["btn_reset_singleplayer"] then
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print("sp reset")
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showconfirm_reset(this)
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return true
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end
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--Note dropdowns have to be handled LAST!
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local ddhandled = false
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if fields["dd_touchthreshold"] then
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core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
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ddhandled = true
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end
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if fields["dd_gui_scaling"] then
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core.setting_set("gui_scaling",fields["dd_gui_scaling"])
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ddhandled = true
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end
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return ddhandled
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end
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tab_settings = {
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