Extended ClientObjectRef; Improved CrystalPvP

This commit is contained in:
Elias Fleckenstein 2020-10-18 16:18:07 +02:00
parent 1e4f354929
commit 1a7d3d8188
11 changed files with 155 additions and 18 deletions

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@ -0,0 +1,47 @@
local placed_crystal
local switched_to_totem = 0
local used_sneak = true
core.register_globalstep(function(dtime)
if not minetest.settings:get_bool("crystal_pvp") then return end
local player = core.localplayer
if not player then return end
local control = player:get_control()
local pointed = core.get_pointed_thing()
local item = player:get_wielded_item():get_name()
if placed_crystal then
if core.switch_to_item("mobs_mc:totem") then
switched_to_totem = 5
end
placed_crystal = false
elseif switched_to_totem > 0 then
if item ~= "mobs_mc:totem" then
switched_to_totem = 0
elseif pointed and pointed.type == "object" then
pointed.ref:punch()
switched_to_totem = 0
else
switched_to_totem = switched_to_totem
end
elseif control.RMB and item == "mcl_end:crystal" then
placed_crystal = true
elseif control.sneak then
if used_sneak then
core.switch_to_item("mobs_mc:totem")
return
end
core.switch_to_item("mcl_end:crystal")
if pointed and pointed.type == "node" then
local pos = core.get_pointed_thing_position(pointed)
local node = core.get_node_or_nil(pos)
if node and (node.name == "mcl_core:obsidian" or node.name == "mcl_core:bedrock") then
core.place_node(pos)
placed_crystal = true
end
end
used_sneak = true
else
used_sneak = false
end
end)

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@ -4,6 +4,7 @@ core.cheats = {
["AntiKnockback"] = "antiknockback",
["FastHit"] = "spamclick",
["AttachmentFloat"] = "float_above_parent",
["CrystalPvP"] = "crystal_pvp",
},
["Movement"] = {
["Freecam"] = "freecam",
@ -70,6 +71,7 @@ end
local cheatpath = core.get_builtin_path() .. "client" .. DIR_DELIM .. "cheats" .. DIR_DELIM
dofile(cheatpath .. "chat.lua")
dofile(cheatpath .. "combat.lua")
dofile(cheatpath .. "inventory.lua")
dofile(cheatpath .. "movement.lua")
dofile(cheatpath .. "player.lua")

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@ -20,3 +20,21 @@ function core.parse_relative_pos(param)
if success then pos = vector.round(vector.add(core.localplayer:get_pos(), pos)) end
return success, pos
end
function core.switch_to_item(item)
for index, stack in ipairs(core.get_inventory("current_player").main) do
if stack:get_name() == item then
core.localplayer:set_wield_index(index - 1)
return true
end
end
return false
end
function core.get_pointed_thing()
local pos = core.camera:get_pos()
local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 5))
local ray = core.raycast(pos, pos2, true, true)
return ray:next()
end

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@ -708,6 +708,19 @@ function core.get_translator(textdomain)
return function(str, ...) return core.translate(textdomain or "", str, ...) end
end
function core.get_pointed_thing_position(pointed_thing, above)
if pointed_thing.type == "node" then
if above then
-- The position where a node would be placed
return pointed_thing.above
end
-- The position where a node would be dug
return pointed_thing.under
elseif pointed_thing.type == "object" then
return pointed_thing.ref and pointed_thing.ref:get_pos()
end
end
--------------------------------------------------------------------------------
-- Returns the exact coordinate of a pointed surface
--------------------------------------------------------------------------------

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@ -24,19 +24,6 @@ function core.inventorycube(img1, img2, img3)
.. "{" .. img3:gsub("%^", "&")
end
function core.get_pointed_thing_position(pointed_thing, above)
if pointed_thing.type == "node" then
if above then
-- The position where a node would be placed
return pointed_thing.above
end
-- The position where a node would be dug
return pointed_thing.under
elseif pointed_thing.type == "object" then
return pointed_thing.ref and pointed_thing.ref:get_pos()
end
end
function core.dir_to_facedir(dir, is6d)
--account for y if requested
if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then

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@ -2296,3 +2296,5 @@ block_water (BlockWater) bool false
autotnt (PlaceOnTop) bool false
replace (Replace) bool false
crystal_pvp (CrystalPvP) bool false

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@ -219,7 +219,7 @@ For helper functions see "Vector helpers".
### pointed_thing
* `{type="nothing"}`
* `{type="node", under=pos, above=pos}`
* `{type="object", id=ObjectID}`
* `{type="object", ref=ClientObjectRef}`
Flag Specifier Format
---------------------
@ -843,6 +843,13 @@ Call these functions only at load time!
* `pos2`: end of the ray
* `objects`: if false, only nodes will be returned. Default is `true`.
* `liquids`: if false, liquid nodes won't be returned. Default is `false`.
* `minetest.get_pointed_thing()` returns `PointedThing`
* Returns the thing currently pointed by player
* `minetest.get_pointed_thing_position(pointed_thing, above)`
* Returns the position of a `pointed_thing` or `nil` if the `pointed_thing`
does not refer to a node or entity.
* If the optional `above` parameter is true and the `pointed_thing` refers
to a node, then it will return the `above` position of the `pointed_thing`.
* `minetest.find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm)`
* returns table containing path that can be walked on
* returns a table of 3D points representing a path from `pos1` to `pos2` or
@ -897,6 +904,9 @@ Call these functions only at load time!
### Client Environment
* `minetest.get_player_names()`
* Returns list of player names on server (nil if CSM_RF_READ_PLAYERINFO is enabled by server)
* `minetest.get_objects_inside_radius(pos, radius)`: returns a list of
ClientObjectRefs.
* `radius`: using an euclidean metric
* `minetest.disconnect()`
* Disconnect from the server and exit to main menu.
* Returns `false` if the client is already disconnecting otherwise returns `true`.
@ -1002,6 +1012,10 @@ Passed to `HTTPApiTable.fetch` callback. Returned by
* e.g. minetest.set_keypress("jump", true) will cause te player to jump until minetest.set_keypress("jump", false) is called or the player presses & releases the space bar himself
* `minetest.get_inventory(location)`
* Returns the inventory at location
* `minetest.switch_to_item(item)`
* `item` is an Itemstring
* searches to item in inventory, sets the wield index to it if found
* returns true on success, false if item was not found
* `minetest.register_cheat(name, category, setting | function)`
* Register an entry for the cheat menu
* If the Category is nonexistant, it will be created
@ -1307,6 +1321,25 @@ Can be obtained via `minetest.get_meta(pos)`.
* `fields`: key-value storage
* `inventory`: `{list1 = {}, ...}}`
### ClientObjectRef
Moving things in the game are generally these.
This is basically a reference to a C++ `GenericCAO`.
#### Methods
* `get_pos()`: returns `{x=num, y=num, z=num}`
* `get_velocity()`: returns the velocity, a vector
* `get_acceleration()`: returns the acceleration, a vector
* `get_rotation()`: returns the rotation, a vector (radians)
* `is_player()`: returns true if the object is a player
* `get_attach()`: returns parent or nil if it isn't attached.
* `get_nametag()`: returns the nametag (string)
* `get_item_textures()`: returns the textures
* `get_max_hp()`: returns the maximum heath
* `punch()`: punches the object
* `rightclick()`: rightclicks the object
### `Raycast`
A raycast on the map. It works with selection boxes.

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@ -108,6 +108,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("block_water", "false");
settings->setDefault("autotnt", "false");
settings->setDefault("replace", "false");
settings->setDefault("crystal_pvp", "false");
// Keymap
settings->setDefault("remote_port", "30000");

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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "object_properties.h"
#include "collision.h"
#include "cpp_api/s_node.h"
#include "lua_api/l_clientobject.h"
#include "lua_api/l_object.h"
#include "lua_api/l_item.h"
#include "common/c_internal.h"
@ -1838,12 +1839,12 @@ void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm,
lua_setfield(L, -2, "type");
if (csm) {
lua_pushinteger(L, pointed.object_id);
lua_setfield(L, -2, "id");
ClientObjectRef::create(L, pointed.object_id);
} else {
push_objectRef(L, pointed.object_id);
lua_setfield(L, -2, "ref");
}
lua_setfield(L, -2, "ref");
} else {
lua_pushstring(L, "nothing");
lua_setfield(L, -2, "type");

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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_converter.h"
#include "client/client.h"
#include "object_properties.h"
#include "util/pointedthing.h"
ClientObjectRef *ClientObjectRef::checkobject(lua_State *L, int narg)
{
@ -133,6 +134,24 @@ int ClientObjectRef::l_get_max_hp(lua_State *L)
return 1;
}
int ClientObjectRef::l_punch(lua_State *L)
{
ClientObjectRef *ref = checkobject(L, 1);
GenericCAO *gcao = get_generic_cao(ref, L);
PointedThing pointed(gcao->getId(), v3f(0,0,0), v3s16(0,0,0), 0);
getClient(L)->interact(INTERACT_START_DIGGING, pointed);
return 0;
}
int ClientObjectRef::l_rightclick(lua_State *L)
{
ClientObjectRef *ref = checkobject(L, 1);
GenericCAO *gcao = get_generic_cao(ref, L);
PointedThing pointed(gcao->getId(), v3f(0,0,0), v3s16(0,0,0), 0);
getClient(L)->interact(INTERACT_PLACE, pointed);
return 0;
}
ClientObjectRef::ClientObjectRef(ClientActiveObject *object) : m_object(object)
{
}
@ -147,6 +166,11 @@ void ClientObjectRef::create(lua_State *L, ClientActiveObject *object)
}
}
void ClientObjectRef::create(lua_State *L, s16 id)
{
create(L, ((ClientEnvironment *)getEnv(L))->getActiveObject(id));
}
int ClientObjectRef::gc_object(lua_State *L)
{
ClientObjectRef *obj = *(ClientObjectRef **)(lua_touserdata(L, 1));
@ -190,4 +214,6 @@ luaL_Reg ClientObjectRef::methods[] = {luamethod(ClientObjectRef, get_pos),
luamethod(ClientObjectRef, get_attach),
luamethod(ClientObjectRef, get_nametag),
luamethod(ClientObjectRef, get_item_textures),
luamethod(ClientObjectRef, get_max_hp), {0, 0}};
luamethod(ClientObjectRef, get_max_hp),
luamethod(ClientObjectRef, punch),
luamethod(ClientObjectRef, rightclick), {0, 0}};

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@ -31,6 +31,7 @@ public:
static void Register(lua_State *L);
static void create(lua_State *L, ClientActiveObject *object);
static void create(lua_State *L, s16 id);
static ClientObjectRef *checkobject(lua_State *L, int narg);
@ -74,4 +75,10 @@ private:
// get_hp(self)
static int l_get_max_hp(lua_State *L);
// punch(self)
static int l_punch(lua_State *L);
// rightclick(self)
static int l_rightclick(lua_State *L);
};