Lint is still not happy...
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7ed2236860
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@ -29,7 +29,6 @@ ScriptApiCheatsCheat::ScriptApiCheatsCheat(
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{
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}
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ScriptApiCheatsCheat::ScriptApiCheatsCheat(const std::string &name, const int &function) :
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m_name(name), m_setting(""), m_function_ref(function)
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{
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@ -23,16 +23,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/client.h"
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#include "object_properties.h"
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// should prob do some more NULL checking
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ClientObjectRef *ClientObjectRef::checkobject(lua_State *L, int narg)
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{
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luaL_checktype(L, narg, LUA_TUSERDATA);
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void *userdata = luaL_checkudata(L, narg, className);
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if (!userdata)
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luaL_typerror(L, narg, className);
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return *(ClientObjectRef**)userdata;
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return *(ClientObjectRef **)userdata;
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}
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ClientActiveObject *ClientObjectRef::get_cao(ClientObjectRef *ref)
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@ -136,8 +133,7 @@ int ClientObjectRef::l_get_max_hp(lua_State *L)
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return 1;
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}
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ClientObjectRef::ClientObjectRef(ClientActiveObject *object):
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m_object(object)
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ClientObjectRef::ClientObjectRef(ClientActiveObject *object) : m_object(object)
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{
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}
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@ -151,7 +147,8 @@ void ClientObjectRef::create(lua_State *L, ClientActiveObject *object)
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}
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}
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int ClientObjectRef::gc_object(lua_State *L) {
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int ClientObjectRef::gc_object(lua_State *L)
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{
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ClientObjectRef *obj = *(ClientObjectRef **)(lua_touserdata(L, 1));
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delete obj;
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return 0;
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@ -184,16 +181,13 @@ void ClientObjectRef::Register(lua_State *L)
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}
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const char ClientObjectRef::className[] = "ClientObjectRef";
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luaL_Reg ClientObjectRef::methods[] = {
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luamethod(ClientObjectRef, get_pos),
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luamethod(ClientObjectRef, get_velocity),
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luamethod(ClientObjectRef, get_acceleration),
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luamethod(ClientObjectRef, get_rotation),
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luamethod(ClientObjectRef, is_player),
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luamethod(ClientObjectRef, get_name),
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luamethod(ClientObjectRef, get_attach),
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luamethod(ClientObjectRef, get_nametag),
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luamethod(ClientObjectRef, get_item_textures),
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luamethod(ClientObjectRef, get_max_hp),
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{0, 0}
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};
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luaL_Reg ClientObjectRef::methods[] = {luamethod(ClientObjectRef, get_pos),
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luamethod(ClientObjectRef, get_velocity),
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luamethod(ClientObjectRef, get_acceleration),
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luamethod(ClientObjectRef, get_rotation),
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luamethod(ClientObjectRef, is_player),
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luamethod(ClientObjectRef, get_name),
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luamethod(ClientObjectRef, get_attach),
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luamethod(ClientObjectRef, get_nametag),
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luamethod(ClientObjectRef, get_item_textures),
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luamethod(ClientObjectRef, get_max_hp), {0, 0}};
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