Various features and fixes
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@@ -804,8 +804,6 @@ Call these functions only at load time!
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* get max available level for leveled node
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### Player
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* `minetest.get_wielded_item()`
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* Returns the itemstack the local player is holding
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* `minetest.send_chat_message(message)`
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* Act as if `message` was typed by the player into the terminal.
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* `minetest.run_server_chatcommand(cmd, param)`
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@@ -1006,6 +1004,10 @@ Methods:
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* returns player HP
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* `get_name()`
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* returns player name
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* `get_wield_index()`
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* returns the index of the wielded item
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* `get_wielded_item()`
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* returns the itemstack the player is holding
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* `is_attached()`
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* returns true if player is attached
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* `is_touching_ground()`
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@@ -1029,7 +1031,8 @@ Methods:
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jump = float,
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gravity = float,
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sneak = boolean,
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sneak_glitch = boolean
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sneak_glitch = boolean,
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new_move = boolean,
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}
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```
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@@ -1081,8 +1084,26 @@ Methods:
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* returns last look horizontal angle
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* `get_last_look_vertical()`:
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* returns last look vertical angle
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* `get_key_pressed()`:
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* returns last key typed by the player
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* `get_control()`:
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* returns pressed player controls
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```lua
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{
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up = boolean,
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down = boolean,
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left = boolean,
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right = boolean,
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jump = boolean,
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aux1 = boolean,
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sneak = boolean,
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zoom = boolean,
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LMB = boolean,
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RMB = boolean,
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}
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```
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* `get_armor_groups()`
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* returns a table with the armor group ratings
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* `hud_add(definition)`
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* add a HUD element described by HUD def, returns ID number on success and `nil` on failure.
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* See [`HUD definition`](#hud-definition-hud_add-hud_get)
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