Move core.get_connected_players() implementation to C++
Keeping the ObjectRefs around in a table isn't ideal and this allows
removing the somewhat nonsensical is_player_connected() added in 86ef7147
.
This commit is contained in:
@@ -103,5 +103,6 @@ int script_exception_wrapper(lua_State *L, lua_CFunction f);
|
||||
void script_error(lua_State *L, int pcall_result, const char *mod, const char *fxn);
|
||||
void script_run_callbacks_f(lua_State *L, int nargs,
|
||||
RunCallbacksMode mode, const char *fxn);
|
||||
|
||||
void log_deprecated(lua_State *L, const std::string &message,
|
||||
int stack_depth=1);
|
||||
|
@@ -640,6 +640,23 @@ int ModApiEnvMod::l_add_item(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_connected_players()
|
||||
int ModApiEnvMod::l_get_connected_players(lua_State *L)
|
||||
{
|
||||
GET_ENV_PTR;
|
||||
|
||||
lua_createtable(L, env->getPlayerCount(), 0);
|
||||
u32 i = 0;
|
||||
for (RemotePlayer *player : env->getPlayers()) {
|
||||
PlayerSAO *sao = player->getPlayerSAO();
|
||||
if (sao) {
|
||||
getScriptApiBase(L)->objectrefGetOrCreate(L, sao);
|
||||
lua_rawseti(L, -2, ++i);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_player_by_name(name)
|
||||
int ModApiEnvMod::l_get_player_by_name(lua_State *L)
|
||||
{
|
||||
@@ -647,7 +664,7 @@ int ModApiEnvMod::l_get_player_by_name(lua_State *L)
|
||||
|
||||
// Do it
|
||||
const char *name = luaL_checkstring(L, 1);
|
||||
RemotePlayer *player = dynamic_cast<RemotePlayer *>(env->getPlayer(name));
|
||||
RemotePlayer *player = env->getPlayer(name);
|
||||
if (player == NULL){
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
@@ -1319,6 +1336,7 @@ void ModApiEnvMod::Initialize(lua_State *L, int top)
|
||||
API_FCT(find_nodes_with_meta);
|
||||
API_FCT(get_meta);
|
||||
API_FCT(get_node_timer);
|
||||
API_FCT(get_connected_players);
|
||||
API_FCT(get_player_by_name);
|
||||
API_FCT(get_objects_inside_radius);
|
||||
API_FCT(set_timeofday);
|
||||
|
@@ -101,6 +101,9 @@ private:
|
||||
// pos = {x=num, y=num, z=num}
|
||||
static int l_add_item(lua_State *L);
|
||||
|
||||
// get_connected_players()
|
||||
static int l_get_connected_players(lua_State *L);
|
||||
|
||||
// get_player_by_name(name)
|
||||
static int l_get_player_by_name(lua_State *L);
|
||||
|
||||
|
@@ -1063,6 +1063,9 @@ int ObjectRef::l_get_luaentity(lua_State *L)
|
||||
int ObjectRef::l_is_player_connected(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
// This method was once added for a bugfix, but never documented
|
||||
log_deprecated(L, "is_player_connected is undocumented and "
|
||||
"will be removed in a future release");
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
lua_pushboolean(L, (player != NULL && player->getPeerId() != PEER_ID_INEXISTENT));
|
||||
|
@@ -358,6 +358,7 @@ public:
|
||||
|
||||
RemotePlayer *getPlayer(const session_t peer_id);
|
||||
RemotePlayer *getPlayer(const char* name);
|
||||
const std::vector<RemotePlayer *> getPlayers() const { return m_players; }
|
||||
u32 getPlayerCount() const { return m_players.size(); }
|
||||
|
||||
static bool migratePlayersDatabase(const GameParams &game_params,
|
||||
|
Reference in New Issue
Block a user