Hard-coded undersampling.
Adds uniform undersampling for the 3D rendered scene. GUI elements are not undersampled, resulting in better playability for users with low-performance platforms with readable fonts and formspecs. The undersampling setting can be set to 0 (disabled), 2, 3, 4 pixels which translates into a resolution reduction of x4, x9 or x16, and is significant.
This commit is contained in:
@@ -404,6 +404,12 @@
|
||||
# type: enum values: 0, 1, 2, 4, 8, 16
|
||||
# fsaa = 0
|
||||
|
||||
# Undersampling is similar to using lower screen resolution, but it applies
|
||||
# to the game world only, keeping the GUI intact.
|
||||
# It should give significant performance boost at the cost of less detailed image.
|
||||
# type: enum values: 0, 2, 3, 4
|
||||
# undersampling = 0
|
||||
|
||||
#### Shaders
|
||||
|
||||
# Shaders allow advanced visual effects and may increase performance on some video cards.
|
||||
|
Reference in New Issue
Block a user