Rename “Minimal development test” to “Development Test” (#9928)
This commit is contained in:
215
games/devtest/mods/experimental/commands.lua
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215
games/devtest/mods/experimental/commands.lua
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minetest.register_chatcommand("test_inv", {
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params = "",
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description = "Test: Modify player's inventory formspec",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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player:set_inventory_formspec(
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"size[13,7.5]"..
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"image[6,0.6;1,2;player.png]"..
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"list[current_player;main;5,3.5;8,4;]"..
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"list[current_player;craft;8,0;3,3;]"..
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"list[current_player;craftpreview;12,1;1,1;]"..
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"list[detached:test_inventory;main;0,0;4,6;0]"..
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"button[0.5,7;2,1;button1;Button 1]"..
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"button_exit[2.5,7;2,1;button2;Exit Button]")
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return true, "Done."
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end,
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})
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minetest.register_chatcommand("test_bulk_set_node", {
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params = "",
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description = "Test: Bulk-set 9×9×9 stone nodes",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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local pos_list = {}
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local ppos = player:get_pos()
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local i = 1
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for x=2,10 do
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for y=2,10 do
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for z=2,10 do
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pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
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i = i + 1
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end
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end
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end
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minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
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return true, "Done."
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end,
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})
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minetest.register_chatcommand("bench_bulk_set_node", {
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params = "",
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description = "Benchmark: Bulk-set 99×99×99 stone nodes",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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local pos_list = {}
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local ppos = player:get_pos()
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local i = 1
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for x=2,100 do
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for y=2,100 do
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for z=2,100 do
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pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
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i = i + 1
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end
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end
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end
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minetest.chat_send_player(name, "Benchmarking minetest.bulk_set_node. Warming up ...");
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-- warm up with stone to prevent having different callbacks
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-- due to different node topology
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minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
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minetest.chat_send_player(name, "Warming up finished, now benchmarking ...");
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local start_time = minetest.get_us_time()
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for i=1,#pos_list do
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minetest.set_node(pos_list[i], {name = "mapgen_stone"})
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end
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local middle_time = minetest.get_us_time()
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minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
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local end_time = minetest.get_us_time()
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local msg = string.format("Benchmark results: minetest.set_node loop: %.2f ms; minetest.bulk_set_node: %.2f ms",
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((middle_time - start_time)) / 1000,
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((end_time - middle_time)) / 1000
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)
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return true, msg
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end,
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})
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local function advance_pos(pos, start_pos, advance_z)
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if advance_z then
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pos.z = pos.z + 2
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pos.x = start_pos.x
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else
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pos.x = pos.x + 2
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end
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if pos.x > 30900 or pos.x - start_pos.x > 46 then
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pos.x = start_pos.x
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pos.z = pos.z + 2
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end
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if pos.z > 30900 then
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-- We ran out of space! Aborting
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aborted = true
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return false
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end
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return pos
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end
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local function place_nodes(param)
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local nodes = param.nodes
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local name = param.name
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local pos = param.pos
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local start_pos = param.start_pos
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table.sort(nodes)
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minetest.chat_send_player(name, "Placing nodes …")
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local nodes_placed = 0
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for n=1, #nodes do
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local itemstring = nodes[n]
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local def = minetest.registered_nodes[itemstring]
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local p2_max = 0
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if param.param ~= "no_param2" then
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-- Also test the param2 values of the nodes
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-- ... but we only use permissible param2 values
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if def.paramtype2 == "wallmounted" then
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p2_max = 5
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elseif def.paramtype2 == "facedir" then
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p2_max = 23
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elseif def.paramtype2 == "glasslikeliquidlevel" then
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p2_max = 63
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elseif def.paramtype2 == "meshoptions" and def.drawtype == "plantlike" then
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p2_max = 63
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elseif def.paramtype2 == "leveled" then
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p2_max = 127
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elseif def.paramtype2 == "degrotate" and def.drawtype == "plantlike" then
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p2_max = 179
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elseif def.paramtype2 == "colorfacedir" or
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def.paramtype2 == "colorwallmounted" or
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def.paramtype2 == "color" then
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p2_max = 255
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end
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end
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for p2 = 0, p2_max do
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-- Skip undefined param2 values
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if not ((def.paramtype2 == "meshoptions" and p2 % 8 > 4) or
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(def.paramtype2 == "colorwallmounted" and p2 % 8 > 5) or
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(def.paramtype2 == "colorfacedir" and p2 % 32 > 23)) then
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minetest.set_node(pos, { name = itemstring, param2 = p2 })
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nodes_placed = nodes_placed + 1
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pos = advance_pos(pos, start_pos)
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if not pos then
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aborted = true
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break
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end
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end
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end
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if aborted then
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break
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end
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end
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if aborted then
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minetest.chat_send_player(name, "Not all nodes could be placed, please move further away from the world boundary. Nodes placed: "..nodes_placed)
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end
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minetest.chat_send_player(name, "Nodes placed: "..nodes_placed..".")
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end
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local function after_emerge(blockpos, action, calls_remaining, param)
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if calls_remaining == 0 then
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place_nodes(param)
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end
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end
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minetest.register_chatcommand("test_place_nodes", {
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params = "[ no_param2 ]",
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description = "Test: Place all non-experimental nodes and optionally their permissible param2 variants",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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local pos = vector.floor(player:get_pos())
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pos.x = math.ceil(pos.x + 3)
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pos.z = math.ceil(pos.z + 3)
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pos.y = math.ceil(pos.y + 1)
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local start_pos = table.copy(pos)
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if pos.x > 30800 then
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return false, "Too close to world boundary (+X). Please move to X < 30800."
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end
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if pos.z > 30800 then
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return false, "Too close to world boundary (+Z). Please move to Z < 30800."
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end
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local aborted = false
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local nodes = {}
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local emerge_estimate = 0
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for itemstring, def in pairs(minetest.registered_nodes) do
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if itemstring ~= "ignore" and string.sub(itemstring, 1, 13) ~= "experimental:" then
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table.insert(nodes, itemstring)
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if def.paramtype2 == 0 then
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emerge_estimate = emerge_estimate + 1
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else
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emerge_estimate = emerge_estimate + 255
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end
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end
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end
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-- Emerge area to make sure that all nodes are being placed.
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-- Note we will emerge much more than we need to (overestimation),
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-- the estimation code could be improved performance-wise …
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local length = 16 + math.ceil(emerge_estimate / 24) * 2
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minetest.emerge_area(start_pos,
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{ x = start_pos.x + 46, y = start_pos.y, z = start_pos.z + length },
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after_emerge, { nodes = nodes, name = name, pos = pos, start_pos = start_pos, param = param })
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return true, "Emerging area …"
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end,
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})
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29
games/devtest/mods/experimental/detached.lua
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29
games/devtest/mods/experimental/detached.lua
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-- Create a detached inventory
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local inv = minetest.create_detached_inventory("test_inventory", {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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experimental.print_to_everything("allow move asked")
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return count -- Allow all
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end,
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allow_put = function(inv, listname, index, stack, player)
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experimental.print_to_everything("allow put asked")
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return 1 -- Allow only 1
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end,
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allow_take = function(inv, listname, index, stack, player)
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experimental.print_to_everything("allow take asked")
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return 4 -- Allow 4 at max
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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experimental.print_to_everything(player:get_player_name().." moved items")
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end,
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on_put = function(inv, listname, index, stack, player)
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experimental.print_to_everything(player:get_player_name().." put items")
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end,
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on_take = function(inv, listname, index, stack, player)
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experimental.print_to_everything(player:get_player_name().." took items")
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end,
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})
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inv:set_size("main", 4*6)
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inv:add_item("main", "experimental:callback_node")
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inv:add_item("main", "experimental:particle_spawner")
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23
games/devtest/mods/experimental/init.lua
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23
games/devtest/mods/experimental/init.lua
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--
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-- Experimental things
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--
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experimental = {}
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dofile(minetest.get_modpath("experimental").."/detached.lua")
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dofile(minetest.get_modpath("experimental").."/items.lua")
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dofile(minetest.get_modpath("experimental").."/commands.lua")
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function experimental.print_to_everything(msg)
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minetest.log("action", msg)
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minetest.chat_send_all(msg)
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end
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minetest.log("info", "[experimental] modname="..dump(minetest.get_current_modname()))
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minetest.log("info", "[experimental] modpath="..dump(minetest.get_modpath("experimental")))
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minetest.log("info", "[experimental] worldpath="..dump(minetest.get_worldpath()))
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minetest.register_on_mods_loaded(function()
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minetest.log("action", "[experimental] on_mods_loaded()")
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end)
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103
games/devtest/mods/experimental/items.lua
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103
games/devtest/mods/experimental/items.lua
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@@ -0,0 +1,103 @@
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minetest.register_node("experimental:callback_node", {
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description = "Callback Test Node (construct/destruct/timer)",
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tiles = {"experimental_callback_node.png"},
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groups = {dig_immediate=3},
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-- This was known to cause a bug in minetest.item_place_node() when used
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-- via minetest.place_node(), causing a placer with no position
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paramtype2 = "facedir",
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drop = "",
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on_construct = function(pos)
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experimental.print_to_everything("experimental:callback_node:on_construct("..minetest.pos_to_string(pos)..")")
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local meta = minetest.get_meta(pos)
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meta:set_string("mine", "test")
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local timer = minetest.get_node_timer(pos)
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timer:start(4, 3)
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end,
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after_place_node = function(pos, placer)
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experimental.print_to_everything("experimental:callback_node:after_place_node("..minetest.pos_to_string(pos)..")")
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local meta = minetest.get_meta(pos)
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if meta:get_string("mine") == "test" then
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experimental.print_to_everything("correct metadata found")
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else
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experimental.print_to_everything("incorrect metadata found")
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end
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end,
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on_destruct = function(pos)
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experimental.print_to_everything("experimental:callback_node:on_destruct("..minetest.pos_to_string(pos)..")")
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end,
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after_destruct = function(pos)
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experimental.print_to_everything("experimental:callback_node:after_destruct("..minetest.pos_to_string(pos)..")")
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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experimental.print_to_everything("experimental:callback_node:after_dig_node("..minetest.pos_to_string(pos)..")")
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end,
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on_timer = function(pos, elapsed)
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experimental.print_to_everything("on_timer(): elapsed="..dump(elapsed))
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return true
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end,
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})
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minetest.register_tool("experimental:privatizer", {
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description = "Node Meta Privatizer",
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inventory_image = "experimental_tester_tool_1.png",
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groups = { testtool = 1, disable_repair = 1 },
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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local node = minetest.get_node(pointed_thing.under)
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if node.name == "chest:chest" then
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local p = pointed_thing.under
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minetest.log("action", "Privatizer used at "..minetest.pos_to_string(p))
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minetest.get_meta(p):mark_as_private({"infotext", "formspec"})
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if user and user:is_player() then
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minetest.chat_send_player(user:get_player_name(), "Chest metadata (infotext, formspec) set private!")
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end
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return
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end
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end
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if user and user:is_player() then
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minetest.chat_send_player(user:get_player_name(), "Privatizer can only be used on chest!")
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end
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end,
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})
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minetest.register_tool("experimental:particle_spawner", {
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description = "Particle Spawner",
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inventory_image = "experimental_tester_tool_1.png^[invert:g",
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groups = { testtool = 1, disable_repair = 1 },
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on_use = function(itemstack, user, pointed_thing)
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local pos = minetest.get_pointed_thing_position(pointed_thing, true)
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if pos == nil then
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if user then
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pos = user:get_pos()
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end
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end
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pos = vector.add(pos, {x=0, y=0.5, z=0})
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local tex, anim
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if math.random(0, 1) == 0 then
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tex = "experimental_particle_sheet.png"
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anim = {type="sheet_2d", frames_w=3, frames_h=2, frame_length=0.5}
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else
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tex = "experimental_particle_vertical.png"
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anim = {type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
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end
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minetest.add_particle({
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pos = pos,
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velocity = {x=0, y=0, z=0},
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acceleration = {x=0, y=0.04, z=0},
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expirationtime = 6,
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collisiondetection = true,
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texture = tex,
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animation = anim,
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size = 4,
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glow = math.random(0, 5),
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})
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end,
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})
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2
games/devtest/mods/experimental/mod.conf
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2
games/devtest/mods/experimental/mod.conf
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@@ -0,0 +1,2 @@
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name = experimental
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description = Chaotic mod containing unstructured tests for testing out engine features. The features in this mod should be moved to other mods.
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