Added EntitySpeed

pull/10/head
Elias Fleckenstein 2020-07-20 16:43:11 +02:00
parent 5a8610c2f4
commit 064c25caa1
13 changed files with 100 additions and 53 deletions

View File

@ -20,5 +20,3 @@ function core.parse_relative_pos(param)
if success then pos = vector.round(vector.add(core.localplayer:get_pos(), pos)) end
return success, pos
end
core.anticheat_protection = minetest.settings:get_bool("anticheat_protection") ~= false

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@ -2251,9 +2251,6 @@ hud_flags_bypass (HUDBypass) bool true
antiknockback (AntiKnockback) bool false
# Set to true if AntiCheat is enabled on server
anticheat_protection (AnticheatProtection) bool true
autorespawn (AutoRespawn) bool false
show_cheat_hud (CheatHUD) bool true

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@ -45,25 +45,34 @@ minetest.register_chatcommand("deletewarp", {
func = warp.delete,
})
local function do_warp(param)
if param == "" then return false, "Missing parameter." end
local success, pos = minetest.parse_pos(param)
if not success then
local msg
success, msg, pos = warp.get(param)
if not success then
return false, msg
end
end
minetest.localplayer:set_pos(pos)
return true, "Warped to " .. minetest.pos_to_string(pos)
end
minetest.register_chatcommand("warp", {
params = "<pos>|<warp>",
description = "Warp to a set warp or a position. " .. (core.anticheat_protection and "You have to be attached for this to work (sitting in a boat or similar) and you will be disconnected and have to rejoin." or ""),
func = function(param)
if param == "" then return false, "Missing parameter." end
local success, pos = minetest.parse_pos(param)
if not success then
local msg
success, msg, pos = warp.get(param)
if not success then
return false, msg
end
end
minetest.localplayer:set_pos(pos)
if core.anticheat_protection then
minetest.disconnect()
end
return true, "Warped to " .. minetest.pos_to_string(pos)
end
description = "Warp to a set warp or a position.",
func = do_warp
})
minetest.register_chatcommand("warpandexit", {
params = "<pos>|<warp>",
description = "Warp to a set warp or a position and exit.",
func = function(param)
local s, m = do_warp(param)
if s then
minetest.disconnect()
end
return s,m
end
})

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@ -1290,7 +1290,7 @@ void Client::sendReady()
Send(&pkt);
}
void Client::sendPlayerPos()
void Client::sendPlayerPos(v3f pos)
{
LocalPlayer *player = m_env.getLocalPlayer();
if (!player)
@ -1308,7 +1308,7 @@ void Client::sendPlayerPos()
// return;
if (
player->last_position == player->getPosition() &&
player->last_position == pos &&
player->last_speed == player->getSpeed() &&
player->last_pitch == player->getPitch() &&
player->last_yaw == player->getYaw() &&
@ -1317,7 +1317,7 @@ void Client::sendPlayerPos()
player->last_wanted_range == wanted_range)
return;
player->last_position = player->getPosition();
player->last_position = pos;
player->last_speed = player->getSpeed();
player->last_pitch = player->getPitch();
player->last_yaw = player->getYaw();
@ -1332,6 +1332,14 @@ void Client::sendPlayerPos()
Send(&pkt);
}
void Client::sendPlayerPos()
{
LocalPlayer *player = m_env.getLocalPlayer();
if (!player)
return;
sendPlayerPos(player->getPosition());
}
void Client::removeNode(v3s16 p)
{
std::map<v3s16, MapBlock*> modified_blocks;

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@ -437,6 +437,7 @@ public:
return m_env.getLocalPlayer()->formspec_prepend;
}
void sendPlayerPos(v3f pos);
void sendPlayerPos();
MeshUpdateThread m_mesh_update_thread;

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@ -472,13 +472,14 @@ void GenericCAO::setAttachment(int parent_id, const std::string &bone, v3f posit
ClientActiveObject *parent = m_env->getActiveObject(parent_id);
if (parent_id != old_parent) {
if (old_parent)
m_waiting_for_reattach = 10;
if (auto *o = m_env->getActiveObject(old_parent))
o->removeAttachmentChild(m_id);
if (parent)
parent->addAttachmentChild(m_id);
}
updateAttachments();
}

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@ -224,6 +224,7 @@ public:
void addAttachmentChild(int child_id);
void removeAttachmentChild(int child_id);
ClientActiveObject *getParent() const;
int getParentId() const { return m_attachment_parent_id; }
const std::unordered_set<int> &getAttachmentChildIds() const
{ return m_attachment_child_ids; }
void updateAttachments();
@ -275,4 +276,6 @@ public:
{
return m_prop.infotext;
}
float m_waiting_for_reattach;
};

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@ -2417,27 +2417,9 @@ PointedThing Game::updatePointedThing(
ClientMap &map = env.getClientMap();
const NodeDefManager *nodedef = map.getNodeDefManager();
if (g_settings->getBool("killaura")) {
std::vector<DistanceSortedActiveObject> allObjects;
env.getActiveObjects(shootline.start, shootline.getLength() + 10.0f, allObjects);
const v3f line_vector = shootline.getVector();
for (const auto &allObject : allObjects) {
ClientActiveObject *obj = allObject.obj;
s16 id = obj->getId();
v3f pos = obj->getPosition();
v3f intersection;
v3s16 normal;
aabb3f selection_box;
if (! obj->getSelectionBox(&selection_box))
continue;
aabb3f offsetted_box(selection_box.MinEdge + pos, selection_box.MaxEdge + pos);
boxLineCollision(offsetted_box, shootline.start, line_vector, &intersection, &normal);
PointedThing pointed(id, intersection, normal, (intersection - shootline.start).getLengthSQ());
client->interact(INTERACT_START_DIGGING, pointed);
break;
}
}
if (g_settings->getBool("killaura"))
handleKillaura(shootline.start, shootline.getLength());
runData.selected_object = NULL;
hud->pointing_at_object = false;
RaycastState s(shootline, look_for_object, liquids_pointable);
@ -2514,6 +2496,22 @@ PointedThing Game::updatePointedThing(
return result;
}
void Game::handleKillaura(v3f origin, f32 max_d)
{
ClientEnvironment &env = client->getEnv();
std::vector<DistanceSortedActiveObject> allObjects;
env.getActiveObjects(origin, max_d, allObjects);
for (const auto &allObject : allObjects) {
ClientActiveObject *obj = allObject.obj;
s16 id = obj->getId();
aabb3f selection_box;
if (! obj->getSelectionBox(&selection_box))
continue;
PointedThing pointed(id, v3f(0,0,0), v3s16(0,0,0), 0);
client->interact(INTERACT_START_DIGGING, pointed);
break;
}
}
void Game::handlePointingAtNothing(const ItemStack &playerItem)
{

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@ -771,6 +771,7 @@ public:
PointedThing updatePointedThing(
const core::line3d<f32> &shootline, bool liquids_pointable,
bool look_for_object, const v3s16 &camera_offset);
void handleKillaura(v3f origin, f32 max_d);
void handlePointingAtNothing(const ItemStack &playerItem);
void handlePointingAtNode(const PointedThing &pointed,
const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);

View File

@ -27,6 +27,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "map.h"
#include "client.h"
#include "content_cao.h"
#include "util/pointedthing.h"
#include "client/game.h"
/*
LocalPlayer
@ -168,6 +170,9 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position,
void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
std::vector<CollisionInfo> *collision_info)
{
if (m_cao && m_cao->m_waiting_for_reattach > 0)
m_cao->m_waiting_for_reattach -= dtime;
// Node at feet position, update each ClientEnvironment::step()
if (!collision_info || collision_info->empty())
m_standing_node = floatToInt(m_position, BS);
@ -712,7 +717,7 @@ v3f LocalPlayer::getEyeOffset() const
ClientActiveObject *LocalPlayer::getParent() const
{
return m_cao ? m_cao->getParent() : nullptr;
return (m_cao && ! g_settings->getBool("entity_speed")) ? m_cao->getParent() : nullptr;
}
bool LocalPlayer::isDead() const
@ -721,6 +726,18 @@ bool LocalPlayer::isDead() const
return !getCAO()->isImmortal() && hp == 0;
}
void LocalPlayer::tryReattach(int id)
{
PointedThing pointed(id, v3f(0, 0, 0), v3s16(0, 0, 0), 0);
m_client->interact(INTERACT_PLACE, pointed);
m_cao->m_waiting_for_reattach = 10;
}
bool LocalPlayer::isWaitingForReattach() const
{
return g_settings->getBool("entity_speed") && m_cao && ! m_cao->getParent() && m_cao->m_waiting_for_reattach > 0;
}
// 3D acceleration
void LocalPlayer::accelerate(const v3f &target_speed, const f32 max_increase_H,
const f32 max_increase_V, const bool use_pitch)

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@ -157,7 +157,11 @@ public:
{
added_velocity += vel;
}
void tryReattach(int id);
bool isWaitingForReattach() const;
private:
void accelerate(const v3f &target_speed, const f32 max_increase_H,
const f32 max_increase_V, const bool use_pitch);

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@ -76,6 +76,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("increase_tool_range", "true");
settings->setDefault("hud_flags_bypass", "true");
settings->setDefault("antiknockback", "false");
settings->setDefault("entity_speed", "false");
// Keymap
settings->setDefault("remote_port", "30000");

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@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "server.h"
#include "util/strfnd.h"
#include "client/clientevent.h"
#include "client/content_cao.h"
#include "client/sound.h"
#include "network/clientopcodes.h"
#include "network/connection.h"
@ -448,7 +449,10 @@ void Client::handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt)
string initialization data
}
*/
LocalPlayer *player = m_env.getLocalPlayer();
bool try_reattach = player && player->isWaitingForReattach();
try {
u8 type;
u16 removed_count, added_count, id;
@ -467,6 +471,8 @@ void Client::handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt)
for (u16 i = 0; i < added_count; i++) {
*pkt >> id >> type;
m_env.addActiveObject(id, type, pkt->readLongString());
if (try_reattach)
player->tryReattach(id);
}
} catch (PacketError &e) {
infostream << "handleCommand_ActiveObjectRemoveAdd: " << e.what()
@ -589,10 +595,13 @@ void Client::handleCommand_Breath(NetworkPacket* pkt)
}
void Client::handleCommand_MovePlayer(NetworkPacket* pkt)
{
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
if ((player->getCAO() && player->getCAO()->getParentId()) || player->isWaitingForReattach())
return;
v3f pos;
f32 pitch, yaw;