Armor textures support
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7cbe42b1dd
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@ -22,10 +22,10 @@ function core.send_colorized(message)
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message = msg
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end
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local use_chat_color = core.settings:get("use_chat_color")
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local use_chat_color = core.settings:get_bool("use_chat_color")
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local color = core.settings:get("chat_color")
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if color then
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if use_chat_color and color then
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local msg
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if color == "rainbow" then
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msg = core.rainbow(message)
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@ -2452,9 +2452,6 @@ PointedThing Game::updatePointedThing(
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ClientEnvironment &env = client->getEnv();
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ClientMap &map = env.getClientMap();
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const NodeDefManager *nodedef = map.getNodeDefManager();
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if (g_settings->getBool("killaura"))
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handleKillaura(shootline.start, shootline.getLength());
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runData.selected_object = NULL;
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hud->pointing_at_object = false;
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@ -2532,22 +2529,6 @@ PointedThing Game::updatePointedThing(
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return result;
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}
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void Game::handleKillaura(v3f origin, f32 max_d)
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{
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ClientEnvironment &env = client->getEnv();
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std::vector<DistanceSortedActiveObject> allObjects;
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env.getActiveObjects(origin, max_d, allObjects);
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for (const auto &allObject : allObjects) {
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ClientActiveObject *obj = allObject.obj;
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s16 id = obj->getId();
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aabb3f selection_box;
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if (! obj->getSelectionBox(&selection_box))
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continue;
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PointedThing pointed(id, v3f(0,0,0), v3s16(0,0,0), 0);
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client->interact(INTERACT_START_DIGGING, pointed);
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}
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}
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void Game::handlePointingAtNothing(const ItemStack &playerItem)
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{
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infostream << "Right Clicked in Air" << std::endl;
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@ -773,7 +773,6 @@ public:
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PointedThing updatePointedThing(
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const core::line3d<f32> &shootline, bool liquids_pointable,
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bool look_for_object, const v3s16 &camera_offset);
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void handleKillaura(v3f origin, f32 max_d);
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void handlePointingAtNothing(const ItemStack &playerItem);
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void handlePointingAtNode(const PointedThing &pointed,
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const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
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