Style cleanup and simplify node defs fetching in worktable
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994cf97fe4
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@ -29,7 +29,7 @@ local default_inventory_formspecs = {
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"list[context;main;0,0.3;8,4;]"..
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"list[current_player;main;0,4.85;8,1;]"..
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"list[current_player;main;0,6.08;8,3;8]"..
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default.get_hotbar_bg(0,4.85),
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default.get_hotbar_bg(0, 4.85)
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}
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local function get_formspec_by_size(size)
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@ -42,11 +42,11 @@ function xdecor.register(name, def)
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def.paramtype = def.paramtype or "light"
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def.sounds = def.sounds or default.node_sound_defaults()
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if not (def.drawtype == "glasslike_framed"
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or def.drawtype == "glasslike_framed_optional"
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or def.drawtype == "plantlike"
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or def.drawtype == "signlike"
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or def.drawtype == "normal") then
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if not (def.drawtype == "glasslike_framed" or
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def.drawtype == "glasslike_framed_optional" or
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def.drawtype == "plantlike" or
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def.drawtype == "signlike" or
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def.drawtype == "normal") then
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def.paramtype2 = def.paramtype2 or "facedir"
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end
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@ -4,7 +4,7 @@ screwdriver = screwdriver or {}
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minetest.register_entity("xdecor:f_item", {
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hp_max = 1,
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visual = "wielditem",
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visual_size = {x=.33,y=.33},
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visual_size = {x=.33, y=.33},
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collisionbox = {0, 0, 0, 0, 0, 0},
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physical = false,
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textures = {"air"},
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@ -16,7 +16,7 @@ minetest.register_entity("xdecor:f_item", {
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tmp.texture = nil
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else
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if staticdata ~= nil and staticdata ~= "" then
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local data = staticdata:split(';')
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local data = staticdata:split(";")
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if data and data[1] and data[2] then
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self.nodename = data[1]
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self.texture = data[2]
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@ -29,7 +29,7 @@ minetest.register_entity("xdecor:f_item", {
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end,
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get_staticdata = function(self)
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if self.nodename ~= nil and self.texture ~= nil then
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return self.nodename .. ';' .. self.texture
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return self.nodename..";"..self.texture
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end
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return ""
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end
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@ -58,18 +58,17 @@ facedir[3] = {x=-1, y=0, z=0}
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local update_item = function(pos, node)
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remove_item(pos, node)
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local meta = minetest.get_meta(pos)
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local str_item = meta:get_string("item")
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if meta:get_string("item") ~= "" then
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if str_item ~= "" then
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local posad = facedir[node.param2]
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if not posad then return end
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pos.x = pos.x + posad.x * 6.5/16
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pos.y = pos.y + posad.y * 6.5/16
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pos.z = pos.z + posad.z * 6.5/16
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if not posad then
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return
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end
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pos.x = pos.x + posad.x*6.5/16
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pos.y = pos.y + posad.y*6.5/16
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pos.z = pos.z + posad.z*6.5/16
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tmp.nodename = node.name
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tmp.texture = ItemStack(meta:get_string("item")):get_name()
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tmp.texture = ItemStack(str_item):get_name()
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local e = minetest.add_entity(pos, "xdecor:f_item")
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local yaw = math.pi*2 - node.param2 * math.pi/2
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@ -89,6 +88,7 @@ end
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xdecor.register("frame", {
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description = "Item frame",
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groups = {snappy=3},
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sounds = xdecor.wood,
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on_rotate = screwdriver.disallow,
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node_box = {
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type = "fixed",
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@ -101,14 +101,12 @@ xdecor.register("frame", {
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inventory_image = "xdecor_frame.png",
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after_place_node = function(pos, placer, itemstack)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name())
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meta:set_string("infotext", "Item frame (owned by "..placer:get_player_name()..")")
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local name = placer:get_player_name()
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meta:set_string("owner", name)
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meta:set_string("infotext", "Item frame (owned by "..name..")")
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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if not itemstack then
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return
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end
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if not itemstack then return end
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local meta = minetest.get_meta(pos)
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if clicker:get_player_name() == meta:get_string("owner") then
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drop_item(pos, node)
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@ -134,12 +132,10 @@ xdecor.register("frame", {
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minetest.register_abm({
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nodenames = {"xdecor:frame"},
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interval = 5,
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interval = 10,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if #minetest.get_objects_inside_radius(pos, 0.5) > 0 then
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return
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end
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if #minetest.get_objects_inside_radius(pos, 0.5) > 0 then return end
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update_item(pos, node)
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end
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})
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102
worktable.lua
102
worktable.lua
@ -5,33 +5,21 @@ local material = {
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"cobble", "mossycobble", "desert_cobble",
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"stone", "sandstone", "desert_stone", "obsidian",
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"stonebrick", "sandstonebrick", "desert_stonebrick", "obsidianbrick",
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"coalblock", "copperblock", "bronzeblock",
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"goldblock", "steelblock", "diamondblock",
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"clay", "ice", "meselamp",
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"coalblock", "copperblock", "steelblock", "goldblock",
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"bronzeblock", "mese", "diamondblock",
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"brick", "clay", "ice", "meselamp",
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"glass", "obsidian_glass"
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}
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local def = { -- Node name, yield, nodebox shape.
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{ "nanoslab", "16",
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{-0.5, -0.5, -0.5, 0, -0.4375, 0} },
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{ "micropanel", "16",
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{-0.5, -0.5, -0.5, 0.5, -0.4375, 0} },
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{ "microslab", "8",
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{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5} },
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{ "panel", "4",
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{-0.5, -0.5, -0.5, 0.5, 0, 0} },
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{ "slab", "2",
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5} },
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{ "outerstair", "1", {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0, 0.5, 0.5} } },
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{ "stair", "1", {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5} } },
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{ "innerstair", "1", {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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{-0.5, 0, -0.5, 0, 0.5, 0} } }
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{ "nanoslab", "16", {-0.5, -0.5, -0.5, 0, -0.4375, 0} },
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{ "micropanel", "16", {-0.5, -0.5, -0.5, 0.5, -0.4375, 0} },
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{ "microslab", "8", {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5} },
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{ "panel", "4", {-0.5, -0.5, -0.5, 0.5, 0, 0} },
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{ "slab", "2", {-0.5, -0.5, -0.5, 0.5, 0, 0.5} },
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{ "outerstair", "1", { {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0, 0.5, 0.5} } },
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{ "stair", "1", { {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0.5, 0.5, 0.5} } },
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{ "innerstair", "1", { {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0.5, 0.5, 0.5}, {-0.5, 0, -0.5, 0, 0.5, 0} } }
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}
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local function xconstruct(pos)
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@ -109,27 +97,20 @@ local function xput(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if listname == "output" then
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return 0
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end
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if listname == "output" then return 0 end
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if listname == "hammer" then
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if stack:get_name() == "xdecor:hammer" then
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return 1
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else
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return 0
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end
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if stack:get_name() == "xdecor:hammer" then return 1
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else return 0 end
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end
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if listname == "tool" then
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local tname = stack:get_name()
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local tdef = minetest.registered_tools[tname]
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local twear = stack:get_wear()
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if tdef and twear > 0 then
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return 1
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else
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return 0
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end
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if tdef and twear > 0 then return 1
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else return 0 end
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end
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return stack:get_count()
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end
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@ -148,55 +129,20 @@ xdecor.register("worktable", {
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allow_metadata_inventory_put = xput
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})
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local function light(mat)
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if (mat == "meselamp") then
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return 12
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else
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return 0
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end
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end
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local function sound(mat)
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if string.find(mat, "glass") or string.find(mat, "lamp") or
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string.find(mat, "ice") then
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return default.node_sound_glass_defaults()
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elseif string.find(mat, "wood") or string.find(mat, "tree") then
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return default.node_sound_wood_defaults()
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else
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return default.node_sound_stone_defaults()
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end
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end
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local function name(mat)
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if string.find(mat, "block") then
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local newname = string.gsub(mat, "(block)", "_%1")
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return "default_"..newname..".png"
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elseif string.find(mat, "brick") then
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local newname = string.gsub(mat, "(brick)", "_%1")
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return "default_"..newname..".png"
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elseif string.find(mat, "tree") then
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local newname = string.gsub(mat, "(tree)", "%1_top")
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return "default_"..newname..".png"
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else
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return "default_"..mat..".png"
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end
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end
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for m=1, #material do
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local v = material[m]
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local light = light(v)
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local sound = sound(v)
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local tile = name(v)
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for n=1, #def do
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local w = def[n]
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local nodename = "default:"..v
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local ndef = minetest.registered_nodes[nodename]
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xdecor.register(w[1].."_"..v, {
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description = string.sub(string.upper(w[1]), 0, 1)..
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string.sub(w[1], 2),
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light_source = light,
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sounds = sound,
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tiles = {tile},
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groups = {snappy=2, cracky=3, not_in_creative_inventory=1},
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light_source = ndef.light_source,
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sounds = ndef.sounds,
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tiles = ndef.tiles,
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groups = {snappy=3, not_in_creative_inventory=1},
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node_box = {
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type = "fixed",
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fixed = w[3]
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