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17
README.md
17
README.md
@ -1,20 +1,13 @@
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worldedge
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=========
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A Minetest Mod that teleports you to the other side of the map when you reach the edge.
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This mod makes it so when a player reaches the edge of the world they are teleported to the other side of the map.
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A Minetest Mod that teleports you to the other side of the map when you reach its edge.
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This gives the illusion that that world is round and you can walk all the way around.
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You can change the worlds edge by changing 2 numbers at the top of init.lua.
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You can change the worlds edge by changing the first variable in init.lua
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local edge = 30000
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local edge = 30005
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local newedge = 30000
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License of code: DWYWPL
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set edge to where you want the edge of the map to be.
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newedge sets where player teleports to. it needs to be less than edge by at least 1 block.
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This mod is licenced as WTFPL
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Writen by Amaz
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Written by Amaz
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Modified by Don
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1
description.txt
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1
description.txt
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Allows you to limit the size of your world.
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152
init.lua
152
init.lua
@ -1,41 +1,147 @@
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--------------
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-- TODO: Check for terrain height
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-- Defines the edge of a world
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local edge = tonumber(minetest.settings:get("world_edge")) or 30000
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-- Radius which should be checked for a good teleportation place
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local radius = 2
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--------------
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "World edge: " .. edge)
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end
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local count = 0
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local edge = 30000 --sets the edge of map
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local newedge = 29995 --sets the other side where player teleports to. Should be a few blocks less than edge
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local waiting_list = {}
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--[[ Explanation of waiting_list table
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Index = Player name
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Value = {
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player = Player to teleport
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pos = Destination
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obj = Attacked entity
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notified = When the player must wait longer...
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}
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]]
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minetest.register_globalstep(function(dtime)
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count = count + dtime
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if count > 5 then
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if count < 3 then
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return
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end
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count = 0
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for k, v in pairs(waiting_list) do
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if v.player and v.player:is_player() then
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local pos = get_surface_pos(v.pos)
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if pos then
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v.obj:setpos(pos)
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minetest.after(0.2, function(p, o)
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p:set_detach()
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o:remove()
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end, v.player, v.obj)
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waiting_list[k] = nil
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elseif not v.notified then
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v.notified = true
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minetest.chat_send_player(k, "Sorry, we have not found a free place yet. Please be patient.")
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end
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else
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v.obj:remove()
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waiting_list[k] = nil
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end
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end
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local newedge = edge - 5
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-- Check if the players are near the edge and teleport them
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local players = minetest.get_connected_players()
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for _,player in pairs(players) do
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local pos = player:getpos()
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for i, player in ipairs(players) do
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local name = player:get_player_name()
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if not waiting_list[name] then
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local pos = vector.round(player:getpos())
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local newpos = nil
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if pos.x >= edge then
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player:moveto({x = -newedge, y = pos.y, z = pos.z})
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newpos = {x = -newedge, y = 10, z = pos.z}
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elseif pos.x <= -edge then
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newpos = {x = newedge, y = 10, z = pos.z}
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end
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if pos.x <= -edge then
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player:moveto({x = newedge, y = pos.y, z = pos.z})
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end
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-- This section is for the Y cord. It will move you from bottom to top or top to bottom of map
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--[[
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if pos.y >= edge then
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player:moveto({x = pos.x, y = -newedge, z = pos.z})
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end
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if pos.y <= -edge then
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player:moveto({x = pos.x, y = newedge, z = pos.z})
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end
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--]]
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if pos.z >= edge then
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player:moveto({x = pos.x, y = pos.y, z = -newedge})
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newpos = {x = pos.x, y = 10, z = -newedge}
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elseif pos.z <= -edge then
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newpos = {x = pos.x, y = 10, z = newedge}
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end
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if pos.z <= -edge then
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player:moveto({x = pos.x, y = pos.y, z = newedge})
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-- Teleport the player
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if newpos then
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minetest.chat_send_player(name, "Please wait a few seconds. We will teleport you soon.")
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local obj = minetest.add_entity(newpos, "worldedge:lock")
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player:set_attach(obj, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
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waiting_list[name] = {
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player = player,
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pos = newpos,
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obj = obj
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}
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obj:setpos(newpos)
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end
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end
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end
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end)
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function get_surface_pos(pos)
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local minp = {
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x = pos.x - radius - 1,
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y = -10,
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z = pos.z - radius - 1
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}
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local maxp = {
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x = pos.x + radius - 1,
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y = 50,
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z = pos.z + radius - 1
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}
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(minp, maxp)
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local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
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local data = vm:get_data()
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local seen_air = false
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local deepest_place = vector.new(pos)
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deepest_place.y = 50
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for x = minp.x, maxp.x do
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for z = minp.z, maxp.z do
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local solid = 0
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for y = deepest_place.y, -10, -1 do
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local node = data[area:index(x, y, z)]
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if y < deepest_place.y and node == c_air then
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deepest_place = vector.new(x, y, z)
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seen_air = true
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end
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if solid > 5 then
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-- Do not find caves!
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break
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end
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if node ~= c_air and node ~= c_ignore then
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solid = solid + 1
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end
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end
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end
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end
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if seen_air then
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return deepest_place
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else
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return false
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end
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end
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minetest.register_entity("worldedge:lock", {
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initial_properties = {
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is_visible = false
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},
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on_activate = function(staticdata, dtime_s)
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--self.object:set_armor_groups({immortal = 1})
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end
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})
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13
licence.txt
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13
licence.txt
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DO WHAT YOU WANT TO PUBLIC LICENSE
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or abbreviated DWYWPL
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December 2nd 2015
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License Copyright (C) 2015 Michael Tomaino (PlatinumArts@gmail.com)
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www.sandboxgamemaker.com/DWYWPL/
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DO WHAT YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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1. You are allowed to do whatever you want to with what content is using this license.
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2. This content is provided 'as-is', without any express or implied warranty. In no event
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will the authors be held liable for any damages arising from the use of this content.
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