425 lines
13 KiB
Lua

woodcutting = {}
local mod_storage = minetest.get_mod_storage()
local disabled_by_player = {}
woodcutting.settings = {
tree_distance = tonumber(minetest.settings:get("woodcutting_tree_distance")) or 1,
leaves_distance = tonumber(minetest.settings:get("woodcutting_leaves_distance")) or 2,
player_distance = tonumber(minetest.settings:get("woodcutting_player_distance")) or 80,
dig_leaves = minetest.settings:get_bool("woodcutting_dig_leaves", true),
wear_limit = tonumber(minetest.settings:get("woodcutting_wear_limit")) or 65535,
on_new_process_hook = function(process) return true end, -- do not start the process if set to nil or return false
on_step_hook = function(process) return true end, -- if false is returned finish the process
on_before_dig_hook = function(process, pos) return true end, -- if false is returned the node is not digged
on_after_dig_hook = function(process, pos, oldnode) return true end, -- if false is returned do nothing after digging node
}
woodcutting.tree_content_ids = {}
woodcutting.leaves_content_ids = {}
woodcutting.process_runtime = {}
local woodcutting_class = {}
woodcutting_class.__index = woodcutting_class
----------------------------
--- Constructor. Create a new process with template
----------------------------
function woodcutting.new_process(playername, template)
local process = setmetatable(template, woodcutting_class)
process.__index = woodcutting_class
process.treenodes_sorted = {} -- simple sortable list
process.treenodes_hashed = {} -- With minetest.hash_node_position() as key for deduplication
process.playername = playername
process.tree_distance = process.tree_distance or woodcutting.settings.tree_distance
process.leaves_distance = process.leaves_distance or woodcutting.settings.leaves_distance
process.player_distance = process.player_distance or woodcutting.settings.player_distance
process.wear_limit = process.wear_limit or woodcutting.settings.wear_limit
if process.dig_leaves == nil then --bool value with default value true
if woodcutting.settings.dig_leaves == nil then
process.dig_leaves = false
else
process.dig_leaves = woodcutting.settings.dig_leaves
end
end
local hook = woodcutting.settings.on_new_process_hook(process)
if hook == false then
return
end
woodcutting.process_runtime[playername] = process
process = woodcutting.get_process(playername) -- note: self is stored in inporcess table, but get_process function does additional data enrichments
process:show_hud()
process:process_woodcut_step()
return process
end
----------------------------
-- Getter - get running process for player
----------------------------
function woodcutting.get_process(playername)
local process = woodcutting.process_runtime[playername]
if process then
process._player = minetest.get_player_by_name(playername)
if not process._player then
-- stop process if player leaved the game
process:stop_process()
return
end
end
return process
end
----------------------------------
--- Stop the woodcutting process
----------------------------------
function woodcutting_class:stop_process()
if self._hud and self._player then
self._player:hud_remove(self._hud)
end
woodcutting.process_runtime[self.playername] = nil
end
----------------------------------
--- Add neighbors tree nodes to the list for further processing
----------------------------------
function woodcutting_class:add_tree_neighbors(pos)
-- read map around the node
local vm = minetest.get_voxel_manip()
local r_min = vector.subtract(pos, self.tree_distance)
local r_max = vector.add(pos, self.tree_distance)
local minp, maxp = vm:read_from_map(r_min, r_max)
local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
-- collect tree nodes to the lists
for i in area:iterp(r_min, r_max) do
local tree_nodename = woodcutting.tree_content_ids[data[i]]
if tree_nodename then
local pos = area:position(i)
local poshash = minetest.hash_node_position(pos)
if not self.treenodes_hashed[poshash] then
table.insert(self.treenodes_sorted, pos)
self.treenodes_hashed[poshash] = tree_nodename
end
end
end
end
----------------------------------
--- Get the delay time before processing the node at pos
----------------------------------
function woodcutting_class:get_delay_time(pos)
local poshash = minetest.hash_node_position(pos)
local nodedef = minetest.registered_nodes[self.treenodes_hashed[poshash]]
local capabilities = self._player:get_wielded_item():get_tool_capabilities()
local dig_params = minetest.get_dig_params(nodedef.groups, capabilities)
if dig_params.diggable then
return dig_params.time
else
-- try hand if the tool is not able to dig
local dig_params = minetest.get_dig_params(nodedef.groups, minetest.registered_items[""].tool_capabilities)
if dig_params.diggable then
return dig_params.time
end
end
end
----------------------------------
--- Check node removal allowed
----------------------------------
function woodcutting_class:check_processing_allowed(pos)
return vector.distance(pos, self._player:get_pos()) < self.player_distance
and self._player:get_wielded_item():get_wear() <= self.wear_limit
end
----------------------------------
--- Select the next tree node for cutting
----------------------------------
function woodcutting_class:select_next_tree_node()
local playerpos = self._player:get_pos()
-- sort the table for priorization higher nodes, select the first one and process them
table.sort(self.treenodes_sorted, function(a,b)
local aval = math.abs(playerpos.x-a.x) + math.abs(playerpos.z-a.z)
local bval = math.abs(playerpos.x-b.x) + math.abs(playerpos.z-b.z)
if aval == bval then -- if same horizontal distance, prever higher node
aval = -a.z
bval = -b.z
end
return aval < bval
end)
return self.treenodes_sorted[1]
end
----------------------------------
--- Process a woodcut step in minetest.after chain. Select a tree node and trigger processing for them
----------------------------------
function woodcutting_class:process_woodcut_step()
local function run_process_woodcut_step(playername)
local process = woodcutting.get_process(playername)
if not process then
return
end
local hook = woodcutting.settings.on_step_hook(process)
if hook == false then
process:stop_process()
return
end
local pos = process:select_next_tree_node()
process:show_hud(pos)
if pos then
if process:check_processing_allowed(pos) then
-- dig the node
local delaytime = process:get_delay_time(pos)
if delaytime then
table.remove(process.treenodes_sorted, 1)
process:woodcut_node(pos, delaytime)
else
-- wait for right tool is used, try again
process:process_woodcut_step()
end
else
-- just remove from hashed table and trigger the next step
local poshash = minetest.hash_node_position(pos)
table.remove(process.treenodes_sorted, 1)
process.treenodes_hashed[poshash] = nil
process:process_woodcut_step()
end
elseif next(process.treenodes_hashed) then
-- nothing selected but still running. Trigger next step
process:process_woodcut_step()
else
process:stop_process()
end
end
minetest.after(0.1, run_process_woodcut_step, self.playername)
end
----------------------------
-- Process single node async
----------------------------
function woodcutting_class:woodcut_node(pos, delay)
local function run_woodcut_node(playername, pos)
-- get current process object (async start)
local process = woodcutting.get_process(playername)
if not process then
return
end
-- Check it is async chain, trigger the next step in this case
local poshash = minetest.hash_node_position(pos)
if process.treenodes_hashed[poshash] then
process:process_woodcut_step()
process.treenodes_hashed[poshash] = nil
end
-- Check right node at the place before removal
local node = minetest.get_node(pos)
local id = minetest.get_content_id(node.name)
if not (woodcutting.tree_content_ids[id] or woodcutting.leaves_content_ids[id]) then
return
end
local hook = woodcutting.settings.on_before_dig_hook(process, pos)
if hook == false then
return
end
-- dig the node
minetest.node_dig(pos, node, process._player)
end
minetest.after(delay, run_woodcut_node, self.playername, pos)
end
----------------------------
-- Process leaves around the tree node
----------------------------
function woodcutting_class:process_leaves(pos)
local vm = minetest.get_voxel_manip()
local r_min = vector.subtract(pos, self.leaves_distance * 2 + 3)
local r_max = vector.add(pos, self.leaves_distance * 2 + 3)
local minp, maxp = vm:read_from_map(r_min, r_max)
local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
for i in area:iterp(vector.add(r_min, (self.leaves_distance+1)), vector.subtract(r_max, (self.leaves_distance+1))) do
if woodcutting.leaves_content_ids[data[i]] then
local leavespos = area:position(i)
-- search if no other tree node near the leaves
local tree_found = false
for i2 in area:iterp(vector.subtract(leavespos,self.leaves_distance), vector.add(leavespos,self.leaves_distance)) do
if woodcutting.tree_content_ids[data[i2] ] then
tree_found = true
break
end
end
if not tree_found then
self:woodcut_node(leavespos, 0)
end
end
end
end
----------------------------------
--- Create hud message
----------------------------------
function woodcutting_class:get_hud_message(pos)
local message = "Woodcutting active. Hold sneak key to disable it"
if pos then
message = '['..#self.treenodes_sorted..'] '..minetest.pos_to_string(pos).." | "..message
end
return message
end
----------------------------------
--- Enable players hud message
----------------------------------
function woodcutting_class:show_hud(pos)
if not self._player then
return
end
local message = self:get_hud_message(pos)
if self._hud then
self._player:hud_change(self._hud, "text", message)
else
self._hud = self._player:hud_add({
hud_elem_type = "text",
position = {x=0.3,y=0.3},
alignment = {x=0,y=0},
size = "",
text = message,
number = 0xFFFFFF,
offset = {x=0, y=0},
})
end
end
----------------------------
-- dig node - check if woodcutting and initialize the work
----------------------------
minetest.register_on_dignode(function(pos, oldnode, digger)
-- check removed node is tree / check the digger is still online
local id = minetest.get_content_id(oldnode.name)
if not woodcutting.tree_content_ids[id] or not digger then
return
end
local playername = digger:get_player_name()
if disabled_by_player[playername] then
return
end
-- Get the process or create new one
local sneak = digger:get_player_control().sneak
local process = woodcutting.get_process(playername)
if not process and sneak then
process = woodcutting.new_process(playername, {
sneak_pressed = true, -- to control sneak toggle
})
end
if not process then
return
end
local hook = woodcutting.settings.on_after_dig_hook(process, pos, oldnode)
if hook == false then
return
end
-- process the sneak toggle
if sneak then
if not process.sneak_pressed then
-- sneak pressed second time - stop the work
process:stop_process()
return
end
else
if process.sneak_pressed then
process.sneak_pressed = false
end
end
-- add the neighbors to the list.
-- Note: The processing is started in new_process() using minetest.after() functionlity
process:add_tree_neighbors(pos)
-- process leaves for cutted node
if process.dig_leaves then
process:process_leaves(pos)
end
end)
----------------------------
-- start collecting infos about trees and leaves after all mods loaded
----------------------------
minetest.after(0, function ()
for k, v in pairs(minetest.registered_nodes) do
if v.groups.tree then
local id = minetest.get_content_id(k)
woodcutting.tree_content_ids[id] = k
elseif v.groups.leafdecay then
local id = minetest.get_content_id(k)
woodcutting.leaves_content_ids[id] = k
end
end
end)
----------------------------
-- Stop work if the player dies
----------------------------
minetest.register_on_dieplayer(function(player)
local process = woodcutting.get_process(player:get_player_name())
if process then
process:stop_process()
end
end)
----------------------------
-- Command to toggle whether cutting is enabled, per-player
----------------------------
minetest.register_chatcommand("toggle_woodcutting", {
description = "Toggle whether woodcutting is enabled",
func = function(player_name)
local is_currently_disabled = disabled_by_player[player_name]
if is_currently_disabled then
disabled_by_player[player_name] = nil
mod_storage:set_string(player_name .. "_disabled", "")
return true, "Woodcutting is now enabled."
else
disabled_by_player[player_name] = true
mod_storage:set_string(player_name .. "_disabled", "true")
local process = woodcutting.get_process(player_name)
if process then
process:stop_process()
end
return true, "Woodcutting is now disabled."
end
end
})
minetest.register_on_joinplayer(function(player)
-- load player settings
local player_name = player:get_player_name()
if mod_storage:get_string(player_name .. "_disabled") == "true" then
disabled_by_player[player_name] = true
end
end)
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
disabled_by_player[player_name] = nil
local process = woodcutting.get_process(player_name)
if process then
process:stop_process()
end
end)