make all settings configurable; add command to toggle woodcutting
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258d798d44
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55
init.lua
55
init.lua
@ -1,11 +1,14 @@
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woodcutting = {}
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woodcutting = {}
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local mod_storage = minetest.get_mod_storage()
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local disabled_by_player = {}
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woodcutting.settings = {
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woodcutting.settings = {
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tree_distance = 1, -- Apply tree nodes with this distance to the queue. 1 means touching tree nodes only
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tree_distance = tonumber(minetest.settings:get("woodcutting_tree_distance")) or 1,
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leaves_distance = 2, -- do not touch leaves around the not removed trees with this distance
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leaves_distance = tonumber(minetest.settings:get("woodcutting_leaves_distance")) or 2,
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player_distance = 80, -- Allow cutting tree nodes with this maximum distance away from player
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player_distance = tonumber(minetest.settings:get("woodcutting_player_distance")) or 80,
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dig_leaves = true, -- Dig dacayable leaves after tree node is digged
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dig_leaves = minetest.settings:get_bool("woodcutting_dig_leaves", true),
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wear_limit = 65535, -- Maximum tool wear that allows cutting
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wear_limit = tonumber(minetest.settings:get("woodcutting_wear_limit")) or 65535,
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on_new_process_hook = function(process) return true end, -- do not start the process if set to nil or return false
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on_new_process_hook = function(process) return true end, -- do not start the process if set to nil or return false
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on_step_hook = function(process) return true end, -- if false is returned finish the process
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on_step_hook = function(process) return true end, -- if false is returned finish the process
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@ -13,11 +16,6 @@ woodcutting.settings = {
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on_after_dig_hook = function(process, pos, oldnode) return true end, -- if false is returned do nothing after digging node
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on_after_dig_hook = function(process, pos, oldnode) return true end, -- if false is returned do nothing after digging node
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}
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}
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local _woodcutting_dig_leaves = minetest.settings:get_bool("woodcutting_dig_leaves")
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if _woodcutting_dig_leaves ~= nil then
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woodcutting.settings.dig_leaves = _woodcutting_dig_leaves
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end
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woodcutting.tree_content_ids = {}
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woodcutting.tree_content_ids = {}
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woodcutting.leaves_content_ids = {}
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woodcutting.leaves_content_ids = {}
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woodcutting.process_runtime = {}
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woodcutting.process_runtime = {}
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@ -314,8 +312,12 @@ minetest.register_on_dignode(function(pos, oldnode, digger)
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return
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return
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end
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end
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-- Get the process or create new one
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local playername = digger:get_player_name()
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local playername = digger:get_player_name()
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if disabled_by_player[playername] then
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return
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end
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-- Get the process or create new one
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local sneak = digger:get_player_control().sneak
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local sneak = digger:get_player_control().sneak
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local process = woodcutting.get_process(playername)
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local process = woodcutting.get_process(playername)
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if not process and sneak then
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if not process and sneak then
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@ -381,4 +383,33 @@ minetest.register_on_dieplayer(function(player)
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end
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end
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end)
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end)
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--dofile(minetest.get_modpath(minetest.get_current_modname()).."/hook_examples.lua")
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----------------------------
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-- Command to toggle whether cutting is enabled, per-player
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----------------------------
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minetest.register_chatcommand("toggle_woodcutting", {
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description = "Toggle whether woodcutting is enabled",
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func = function(player_name)
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local is_currently_disabled = disabled_by_player[player_name]
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if is_currently_disabled then
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disabled_by_player[player_name] = nil
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mod_storage:set_string(player_name .. "_disabled", "")
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return true, "Woodcutting is now disabled."
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else
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disabled_by_player[player_name] = true
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mod_storage:set_string(player_name .. "_disabled", "true")
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return true, "Woodcutting is now enabled."
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end
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end
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})
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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if mod_storage:get_string(player_name .. "_disabled") == "true" then
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disabled_by_player[player_name] = true
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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local player_name = player:get_player_name()
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disabled_by_player[player_name] = nil
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end)
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@ -1,3 +1,16 @@
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# If enabled the woodcutting dig not connected leaves
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# If enabled the woodcutting dig not connected leaves
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# after tree nodes removed
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# after tree nodes removed
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woodcutting_dig_leaves (Dig leaves) bool true
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woodcutting_dig_leaves (Woodcutting: Dig leaves) bool true
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# Apply tree nodes with this distance to the queue. 1 means touching tree nodes only
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woodcutting_tree_distance (Woodcutting: Tree distance) int 1
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# Do not touch leaves around non-removed trees with this distance
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woodcutting_leaves_distance (Woodcutting: Leaves distance) int 2
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# Allow cutting tree nodes with this maximum distance away from player
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woodcutting_player_distance (Woodcutting: Player distance) int 80
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# Maximum tool wear that allows cutting
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woodcutting_wear_limit (Woodcutting: Wear limit) int 65535
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