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01ad0c80b3
...
493e23d3a8
16
.luacheckrc
16
.luacheckrc
@ -1,16 +0,0 @@
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read_globals = {
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"DIR_DELIM",
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"core",
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"dump",
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"vector", "nodeupdate",
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"VoxelManip", "VoxelArea",
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"PseudoRandom", "ItemStack",
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"AreaStore",
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"default",
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table = { fields = { "copy", "getn" } }
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}
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globals = {
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"minetest"
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}
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11
README
11
README
@ -11,9 +11,7 @@
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priv: warp_admin - set/change/delete warps
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priv: warp_user - list, and use warps
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warps are stored in mod_storage. If you had an older version that
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uses the `warps.txt` file, it will be converted on load, after
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which the file can be removed.
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warps are stored in the world folder file "warps.txt".
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A warpstone can be given or found in the creative inventory (item
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id: warps:warpstone). This warpstone can be placed on the ground
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@ -24,10 +22,9 @@ warpstone can be removed by shift-punching the warp stone.
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All warps are delayed by ~5 seconds. You have to stand still for
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that duration, otherwise the warp will be cancelled. This may avoid
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warp spamming and warping out of combat a bit. The mod tries
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really hard to make sure that the player finds themselves in a
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loaded area.
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warp spamming and warping out of combat a bit. There's a bit
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of variation in time due to the timer resolution in minetest
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being rather large.
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========
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1
depends.txt
Normal file
1
depends.txt
Normal file
@ -0,0 +1 @@
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default
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1
description.txt
Normal file
1
description.txt
Normal file
@ -0,0 +1 @@
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Warp locations and warp stones (portal stones)
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166
init.lua
166
init.lua
@ -10,54 +10,14 @@ of the license, or (at your option) any later version.
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--]]
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local warps = {}
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local warps_queue = {}
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local queue_state = 0
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warps = {}
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warps_queue = {}
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queue_state = 0
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local warps_freeze = 5
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-- t = time in usec
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-- p = player obj
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-- w = warp name
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local S = minetest.get_mod_storage()
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assert(S, "mod_storage is required")
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-- import warps or load
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local function firstload()
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local store = S:get("warps")
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local worldpath = minetest.get_worldpath()
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if store then
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warps = minetest.deserialize(store)
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return
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end
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local fh,err = io.open(worldpath .. "/warps.txt", "r")
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if err then
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-- If it doesn't exist, we've never used this mod before.
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if not err:find("No such file or directory") then
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minetest.log("error", "[warps] Error trying to load warps.txt: " .. err)
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end
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return
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end
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while true do
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local line = fh:read()
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if line == nil then
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break
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end
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local paramlist = string.split(line, " ")
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local w = {
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name = paramlist[1],
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x = tonumber(paramlist[2]),
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y = tonumber(paramlist[3]),
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z = tonumber(paramlist[4]),
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yaw = tonumber(paramlist[5]),
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pitch = tonumber(paramlist[6])
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}
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table.insert(warps, w)
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end
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fh:close()
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minetest.log("action", "[warps] converted warps to mod_storage. Please delete 'warps.txt'.")
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S:set_string("warps", minetest.serialize(warps))
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end
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local function lookup_warp(name)
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for i = 1,table.getn(warps) do
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if warps[i].name == name then
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@ -87,7 +47,7 @@ local warp = function(player, dest)
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local pos = vector.new(warp)
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pos.y = pos.y + 0.5
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player:set_pos(pos)
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player:setpos(pos)
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player:set_look_horizontal(warp.yaw)
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player:set_look_vertical(warp.pitch)
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minetest.chat_send_player(player:get_player_name(), "Warped to \"" .. dest .. "\"")
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@ -95,7 +55,7 @@ local warp = function(player, dest)
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minetest.sound_play("warps_plop", {pos = pos})
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end
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local function do_warp_queue()
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do_warp_queue = function()
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if table.getn(warps_queue) == 0 then
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queue_state = 0
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return
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@ -103,8 +63,8 @@ local function do_warp_queue()
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local t = minetest.get_us_time()
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for i = table.getn(warps_queue),1,-1 do
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local e = warps_queue[i]
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if e.p:get_pos() then
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if vector.equals(e.p:get_pos(), e.pos) then
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if e.p:getpos() then
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if vector.equals(e.p:getpos(), e.pos) then
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if t > e.t then
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warp(e.p, e.w)
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table.remove(warps_queue, i)
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@ -127,10 +87,10 @@ end
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local warp_queue_add = function(player, dest)
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table.insert(warps_queue, {
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t = minetest.get_us_time() + (warps_freeze * 1000000),
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pos = player:get_pos(),
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pos = player:getpos(),
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p = player,
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w = dest,
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sh = minetest.sound_play("warps_woosh", { pos = player:get_pos() })
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sh = minetest.sound_play("warps_woosh", { pos = player:getpos() })
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})
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minetest.chat_send_player(player:get_player_name(), "Don't move for " .. warps_freeze .. " seconds!")
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if queue_state == 0 then
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@ -143,10 +103,48 @@ local warp_queue_add = function(player, dest)
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if not minetest.get_node_or_nil(pos) then
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minetest.emerge_area(vector.subtract(pos, 80), vector.add(pos, 80))
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end
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-- force mapblock send to player, if supported
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if player.send_mapblock then
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player:send_mapblock(vector.divide(pos, 16))
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end
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local worldpath = minetest.get_worldpath()
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local save = function ()
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local fh,err = io.open(worldpath .. "/warps.txt", "w")
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if err then
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print("No existing warps to read.")
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return
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end
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for i = 1,table.getn(warps) do
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local s = warps[i].name .. " " .. warps[i].x .. " " .. warps[i].y .. " " ..
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warps[i].z .. " " .. warps[i].yaw .. " " .. warps[i].pitch .. "\n"
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fh:write(s)
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end
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fh:close()
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end
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local load = function ()
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local fh,err = io.open(worldpath .. "/warps.txt", "r")
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if err then
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minetest.log("action", "[warps] loaded ")
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return
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end
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while true do
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local line = fh:read()
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if line == nil then
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break
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end
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local paramlist = string.split(line, " ")
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local w = {
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name = paramlist[1],
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x = tonumber(paramlist[2]),
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y = tonumber(paramlist[3]),
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z = tonumber(paramlist[4]),
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yaw = tonumber(paramlist[5]),
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pitch = tonumber(paramlist[6])
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}
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table.insert(warps, w)
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end
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fh:close()
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minetest.log("action", "[warps] loaded " .. table.getn(warps) .. " warp location(s)")
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end
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minetest.register_privilege("warp_admin", {
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@ -181,7 +179,7 @@ minetest.register_chatcommand("setwarp", {
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end
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local player = minetest.get_player_by_name(name)
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local pos = vector.round(player:get_pos())
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local pos = vector.round(player:getpos())
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table.insert(warps, {
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name = param,
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x = pos.x,
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@ -190,7 +188,7 @@ minetest.register_chatcommand("setwarp", {
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yaw = round_digits(player:get_look_horizontal(), 3),
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pitch = round_digits(player:get_look_vertical(), 3)
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})
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S:set_string("warps", minetest.serialize(warps))
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save()
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minetest.log("action", name .. " " .. h .. " warp \"" .. param .. "\": " ..
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pos.x .. ", " .. pos.y .. ", " .. pos.z)
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@ -241,32 +239,6 @@ minetest.register_chatcommand("warp", {
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end
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})
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local function prepare_dropdown(x,y,w,h,curr_dest)
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local dd = string.format("dropdown[%f,%f;%f,%f;ddwarp;", x, y, w, h)
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local sel = 0
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for idx, warp in ipairs(warps) do
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local warpname = warp.name
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dd = dd .. minetest.formspec_escape(warpname) .. ","
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if curr_dest == warpname then
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sel = idx
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end
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end
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dd = dd .. ";"..tostring(sel).."]"
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return dd
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end
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local function prepare_formspec(dest)
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local custdest = ""
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if not lookup_warp(dest) then
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custdest = dest
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end
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return "size[4.5,3]label[0.7,0;Warp destination]"
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.."field[1,2.2;3,0.2;destination;Future destination;"
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..minetest.formspec_escape(custdest).."]"
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.."button_exit[0.7,2.7;3,0.5;proceed;Proceed]"
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..prepare_dropdown(0.7,0.4,3,1, dest)
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end
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minetest.register_node("warps:warpstone", {
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visual = "mesh",
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mesh = "warps_warpstone.obj",
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@ -278,14 +250,14 @@ minetest.register_node("warps:warpstone", {
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paramtype = "light",
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groups = { choppy=3 },
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light_source = 8,
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diggable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.5, 0.25}
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", prepare_formspec(""))
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meta:set_string("formspec",
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"field[destination;Warp Destination;]")
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meta:set_string("infotext", "Uninitialized Warp Stone")
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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@ -293,24 +265,15 @@ minetest.register_node("warps:warpstone", {
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minetest.chat_send_player(sender:get_player_name(), "You do not have permission to modify warp stones")
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return false
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end
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if not (fields.destination and fields.quit) then
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if not fields.destination then
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return
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end
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local dest
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if fields.destination == "" and fields.ddwarp then
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dest = fields.ddwarp
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else
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dest = fields.destination
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end
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", prepare_formspec(dest))
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meta:set_string("infotext", "Warp stone to " .. dest)
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meta:set_string("warps_destination", dest)
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minetest.log("action", sender:get_player_name() .. " changed warp stone at "
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.. minetest.pos_to_string(pos) .. " to \"" .. dest .. "\"")
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meta:set_string("formspec",
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"field[destination;Warp Destination;" .. fields.destination .. "]")
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meta:set_string("infotext", "Warp stone to " .. fields.destination)
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meta:set_string("warps_destination", fields.destination)
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minetest.log("action", sender:get_player_name() .. " changed warp stone to \"" .. fields.destination .. "\"")
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end,
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on_punch = function(pos, node, puncher, pointed_thingo)
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if puncher:get_player_control().sneak and
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@ -322,16 +285,15 @@ minetest.register_node("warps:warpstone", {
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local meta = minetest.get_meta(pos)
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local destination = meta:get_string("warps_destination")
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if destination == "" or lookup_warp(destination) == nil then
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if destination == "" then
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minetest.chat_send_player(puncher:get_player_name(),
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"Unknown warp location for this warp stone, cannot warp!")
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return false
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end
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minetest.log("action", string.format("Going to warp player %s to waypoint %s",
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puncher:get_player_name(), destination
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))
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warp_queue_add(puncher, destination)
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end,
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})
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firstload()
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-- load existing warps
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load()
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1
mod.conf
1
mod.conf
@ -1,2 +1 @@
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name = warps
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description = Warp locations and warp stones (portal stones)
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