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Vehicles_mash

  • version: 1.3
  • by blert2112

A merge of all the vehicles from:

  • "Cars" by Radoslaw Slowik

  • "Mesecars" by paramat

  • "Car" by Esteban

  • "Boats" by PilzAdam

  • "Hovercraft" by Stuart Jones (experimental and disabled by default)

  • 26 vehicles currently (27 if you include the experimental hovercraft)

  • Disable vehicles by commenting out it's 'dofile' line in init.lua

  • Adding new vehicles is a simple matter of:

    • create/aquire vehicle model and textures
    • create, and name appropriately, a new .lua file for the vehicle based on one of the existing ones
    • change settings in the file you created to reflect the new vehicle
    • add a new line to init.lua to load the vehicle 'dofile(minetest.get_modpath("vehicle_mash").."/NAME_OF_VEHICLE.lua")'

Installation

  • rename folder to "vehicle_mash" if necessary

License All licenses of previous works, of course, apply. (see credits below) As far as the work I did... It's really just a fork of a fork of a fork of a fork, tossed it all into a blender and spun it on puree for a bit. Baked it for a while and set it on the counter to cool. What I mean is, make what you will of it, it matters not to me.

Dependencies

  • Default

To Do

  • complete the addition of the hovercraft
  • crafting

Change Log v1.3 5/5/2015 - player now sits forward in vehicles - tweaked player sit positions - tweaked collison boxes - proper placement on_ground/in_water v1.2 5/1/2015 - added boats - changed name so to not conflict with other mods v1.1 4/25/2015 - car won't come to a complete stop (fixed) v1.0 4/24/2015 - first release

CREDIT WHERE CREDIT IS DUE

I am sure many others deserve mention. If you feel left out let me know and I will add you in.

Enjoy!

Description
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Readme 2.8 MiB
Languages
Lua 100%